Answer:
Implicit type casting means the type casting done by the compiler during compilation of program whereas Explicit type casting means the programmer explicitly type casts the variables. This is the difference implicit and explicit type casting.
Explanation:
Type casting means the conversion of one data type into another data type. There are two types of type casting. They are Implicit type casting and Explicit type casting.
<u>Implicit type casting:</u> The type casting which is done by the compiler during the compilation of a program. This occurs when we assigning smaller data type to larger data type and also both the data type are compatible. Below example clears the above concepts.
Ex:

In the above example " i " is " int " data type whereas " l " is long data type but as we assigned the value of " i " to " l ". Here " int " and " long " are compatible data types and we assigned smaller data type ( int - i ) to larger data type ( long - l ) implicit type casting occurs.
<u>Explicit type casting:</u> The type casting which is done by the programmer explicitly to convert one data type into other data type. If we want to assign a value of larger data type to smaller data type explicit type casting is required. Below example clears the above concepts.
Ex: 

In the above example " d " is " double " data type whereas " l " is " long " data type. Here we are explicitly type casting to change larger data value ( double - d ) to smaller data value ( long - l ).
Answer:
It is A: Packet metadata is used to route and reassemble information travelling through the internet.
Explanation:
Step 1: The Internet works by chopping data into chunks called packets. Each packet then moves through the network in a series of hops. Each packet hops to a local Internet service provider (ISP), a company that offers access to the network -- usually for a fee
Step 2: Entering the network
Each packet hops to a local Internet service provider (ISP), a company that offers access to the network -- usually for a fee.
Step 3: Taking flight
The next hop delivers the packet to a long-haul provider, one of the airlines of cyberspace that quickly carrying data across the world.
Step 4: BGP
These providers use the Border Gateway Protocol to find a route across the many individual networks that together form the Internet.
Step 5: Finding a route
This journey often takes several more hops, which are plotted out one by one as the data packet moves across the Internet.
Step 6: Bad information
For the system to work properly, the BGP information shared among routers cannot contain lies or errors that might cause a packet to go off track – or get lost altogether.
Last step: Arrival
The final hop takes a packet to the recipient, which reassembles all of the packets into a coherent message. A separate message goes back through the network confirming successful delivery.
Answer:
A game is built from a combination of sub-tasks in order to provide the best experience to the user and make sure that the interface is comprises of only the results of the ongoing sub-tasks to provide a higher degree of data abstraction.
Data abstraction refers to the process of representing the essential information without including the background details. Rolling a dice is preferred to be a sub-task so that the user only gets to know about the result of the roll and does not have to wait for or anticipate the result. Moreover, a game may consist of n number of sub-tasks so it is not a good idea to include them in the main framework and are preferred to be abstracted.