Three reasons why the other method is not better is because to use drawing program would mean you would need some sort of technology and electricity to use it and some places, like third world countries, do not have access to that, so most probably you would have to resort to paper. Also, drawing programs are based off the skills needed to create geometric figures with a straightedge and compass. And lastly, what if we had no more technology anymore? Then how would we use a drawing program? Drawing programs are only reliable when electricity is located.
SO THE ANSWER IS A hope it help :)
Answer:
When point A with coordinates (0, -1) is reflected across the x-axis and mapped onto point A', the coordinates of A' will be (0, 1).
i.e A'(0, 1) is the image of point A after a reflection.
Hence, point A is reflected across the x-axis.
Step-by-step explanation:
When we reflect a point A across the x-axis, the value of 'y' gets negated, but the value of 'x' remains unchanged.
In other words, when point P with coordinates (x, y) is reflected across the x-axis and mapped onto point P', the coordinates of P' will be (x, -y).
Thus, the rule is:
P(x, y) → P'(x, -y)
Thus, when point A with coordinates (0, -1) is reflected across the x-axis and mapped onto point A', the coordinates of A' will be (0, 1).
i.e A'(0, 1) is the image of point A after a reflection.
Hence, point A is reflected across the x-axis.
3 is 93 and 4 is -18 i hope this helped
Im guessing he answered 30 correct, let me know if im correct
Answer:
4/9
Step-by-step explanation:
11/18-1/6
The first step is to get a common denominator, which is 18. We can multiply 1/6 by 3/3 to get the denominator to 18
11/18 - 1/6 *3/3
11/18 - 3/18
8/18
Now we can simplify the fraction by dividing the top and bottom by 2
4/9