Answer:
L = L0 (1 + c T) where c is the coefficient and T the change in temperature
L = 50 ( 1 + 2.05E-6 * 50) = 50.0051 cm
Answer:
The water level rises more when the cube is located above the raft before submerging.
Explanation:
These kinds of problems are based on the principle of Archimedes, who says that by immersing a body in a volume of water, the initial water level will be increased, raising the water level. That is, the height in the container with water will rise in level. The difference between the new volume and the initial volume of the water will be the volume of the submerged body.
Now we have two moments when the steel cube is held by the raft and when it is at the bottom of the pool.
When the cube is at the bottom of the water we know that the volume will increase, and we can calculate this volume using the volume of the cube.
Vc = 0.45*0.45*0.45 = 0.0911 [m^3]
Now when a body floats it is because a balance is established in the densities, the density of the body and the density of the water.
![Ro_{H2O}=R_{c+r}\\where:\\Ro_{H2O}= water density = 1000 [kg/m^3]\\Ro_{c+r}= combined density cube + raft [kg/m^3]](https://tex.z-dn.net/?f=Ro_%7BH2O%7D%3DR_%7Bc%2Br%7D%5C%5Cwhere%3A%5C%5CRo_%7BH2O%7D%3D%20water%20density%20%3D%201000%20%5Bkg%2Fm%5E3%5D%5C%5CRo_%7Bc%2Br%7D%3D%20combined%20density%20cube%20%2B%20raft%20%5Bkg%2Fm%5E3%5D)
Density is given by:
Ro = m/V
where:
m= mass [kg]
V = volume [m^3]
The buoyancy force can be calculated using the following equation:
![F_{B}=W=Ro_{H20}*g*Vs\\W = (200+730)*9.81\\W=9123.3[N]\\\\9123=1000*9.81*Vs\\Vs = 0.93 [m^3]](https://tex.z-dn.net/?f=F_%7BB%7D%3DW%3DRo_%7BH20%7D%2Ag%2AVs%5C%5CW%20%3D%20%28200%2B730%29%2A9.81%5C%5CW%3D9123.3%5BN%5D%5C%5C%5C%5C9123%3D1000%2A9.81%2AVs%5C%5CVs%20%3D%200.93%20%5Bm%5E3%5D)
Vs > Vc, What it means is that the combined volume of the raft and the cube is greater than that of the cube at the bottom of the pool. Therefore the water level rises more when the cube is located above the raft before submerging.
Answer:
Collisions are basically two types: Elastic, and inelastic collision. Elastic collision is defined as the colliding objects return quickly without undergoing any heat generation. Inelastic collision is defined as the where heat is generated, and colliding objects are distorted.
In elastic collision, the total kinetic energy, momentum are conserved, and there is no wasting of energy occurs. Swinging balls is the good example of elastic collision. In inelastic collision, the energy is not conserved it changes from one form to another for example thermal energy or sound energy. Automobile collision is good example, of inelastic collision.
V=(40km/hr)(hr/3600s)(1000000mm/km)
v=11111.1mm/s
v=d/t
d=vt
d=(11111.1mm/s)(5s)
d=55555mm
d=5.56x10^4mm
Answer:
Once used as a energy source they cannot be charged/used again.
Explanation: