The set of all output values for a function is called the range.
At the end of the game you owned 13 cents if 71% of your rolls are successful and 29% of your rolls are unsuccessful option first is correct.
<h3>What is probability?</h3>
It is defined as the ratio of the number of favourable outcomes to the total number of outcomes, in other words, the probability is the number that shows the happening of the event.
We have:
Every time you roll a 1 or 2 you are successful, and your friend will pay you $1. Every time you roll a 3, 4, 5 or 6, you must pay your friend $2.
71% of your rolls are successful:
= 1×0.71
= $0.71 (won)
29% of your rolls are unsuccessful
= 2×2.9
= $0.58 (lose)
The amount owned = 0.71 - 0.58 = $0.13 = 13 cents
Thus, at the end of the game you owned 13 cents if 71% of your rolls are successful and 29% of your rolls are unsuccessful option first is correct.
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Step-by-step explanation:
Now , divide both side by the same number...
Hello!
To solve algebraic equations, we need to use SADMEP. SADMEP is an acronym used only solve for x in algebraic equations. SADMEP is expanded to be: subtraction, addition, division, multiplication, exponents, and parentheses.
(a) 4 + 2(-1) = 10 + 2 (multiply)
4 + -2 = 10 + 2 (add)
2 = 12
This equation has no solutions because <u>2 is never equal to 12</u>.
(b) 30 = 10 - (6 + 10) (simplify the parentheses)
30 = 10 + -1(16) (multiply)
30 = 10 - 16 (simplify)
30 = -6
This equation has no solutions because<u> 30 and -6 is never equal to each other</u>.
(c) 8x = 4x + 4x + 10(x - x)
8x = 4x + 4x + 10(x - x) (simplify [add and subtract])
8x = 8x + 10(0) (multiply)
8x = 8x
This equation has an infinite number of solutions because if you <u>substitute any value into the original equation</u>, <u>both sides of the equation</u> will be <u>always equal</u>.
Answer:
Answer: The percentage increase is 78.68%
Step-by-step explanation: