I have a question in order to answer this question.Are there any answer choices to this question? And I will help you if there is but if not still will
No, people aren’t perfect. punishing someone everytime they do something wrong would be like hitting your dog everytime they bark. it would not work, and would only make them scared. it’s natural to make mistakes, and making people worry about making a mistake because they will be punished everytime will only higher someone’s chances on making a mistake.
It has been fascinating to watch the evolution of media types over the last several years. We started off with a realtime speech communication mode - a phone call - and an asynchronous text-based communication mode - email. In addition, there was voicemail as the asynchronous messaging mechanism, but it was tightly contained within the speech box. You could only access voicemail from your phone - whether you left a message or wanted to listen to a message. Over time, this has changed in some ways - we now have unified messaging where you can access your voicemail from your email, but you still have to listen to them - as a wav file or mp3, maybe, but you still listen to your messages. Unity provides the ability to pick up an voicemail message being recorded and continue as a live call - thus escalating an async communication to a synchronous voice communication session, but once again, this is strictly within the voice context