Set the length of the base as x, the two equal sides are then 4x each, so the perimeter is x+4x+4x=9x
A pint container because there are 2 cups in a pint, whereas there are 6 cups in 1/2 gallon and 4 cups in a quart.
To make a box and whisker plot, first you write down all of the numbers from least to greatest.
0, 1, 3, 4, 7, 8, 10
The median is 4, so that’s the middle line of the plot.
So now we have:
0, 1, 3, [4,] 7, 8, 10
So next we have to find the 1st and 3rd interquartiles..
0, [1,] 3, [4,] 7, [8,] 10
Those are the next 2 points you put on the plot.
Lastly, the upper and lower extremes. These are the highest and lowest numbers in the data.
[0,] 1, 3, 4, 7, 8, [10]
These are the final points on the plot.
To make the box of a box-and-whisker plot, you plot the 3 Medians of the data: 1, 4, and 8, and connect those to make a box that has a line in the middle at 4.
Next, you plot the upper and lower extremes: 0 and 10, by making “whiskers” that connect to the box. So you draw a line from the extremes to the box.
A. Zero points of intersection
the lines are parallel
Step-by-step explanation: |x − y| = 1, ok lets play as Alice, my number is y, and the bob number is x.
the condition says that x-y = 1 or x-y = -1.
so, if you know x, then y = 1 +y or y = y - 1. so you have two possibilities.
let's see two cases : first, let's suppose there are no code in the conversation. Then the only way of being shure of your number, is if one of them have the lowest positive number, so the other should have the next one. So if Bob have the number one, Alice knows for shure that she has the 2. Bob knows that she has a 2, but that means he could have a 1 or a 3, but when he sees that Alice is shure about her number, he knows that his number is the 1.
the second case is where the conversation may be a sort of code, saying a phrase x times and changing when x = the number of the other person, in this case, bob will have the 201 and alice the 202.