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Ksivusya [100]
3 years ago
5

____ are systems in which queues of objects are waiting to be served by various servers

Computers and Technology
1 answer:
Ksju [112]3 years ago
4 0

Answer: Queuing systems

Explanation:

We have  the queuing theory which gives us the in depth knowledge of queuing systems which helps us to predict the queue length and the waiting time at the respective nodes in an network. A group of queuing systems together constitute the queuing network. The queuing theory helps to cope with the demand of various services in an queuing network composed of queuing systems.

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Imagine you accidently mistype the URL for your bank and you are redirected to a fake website that collects your information. Wh
fgiga [73]

Answer:

Financial identity theft

Explanation:

Financial identity theft is a fraudulent act that involves accessing someone's personal information without their consent or approval for fraudulent financial gain.

A typical financial identity theft is someone stealing your credit card information such as pin, cvv, etc. to make other financial transactions without your knowledge.

7 0
3 years ago
Use the drop-down menus to complete the steps to share a presentation through OneDrive.
charle [14.2K]

Answer:

Share

OneDrive

In real time

Send

Explanation:

5 0
3 years ago
I'm using my PS4 dual shock controller to connect to the fire stick on the tv so I can play games with it but whenever I try to
Mazyrski [523]
Well i'm not gonna suggest you unpiecing your device because you sir probably lack the skills of doing so but what i will suggest to you is to press your share button and you p playstation button at the same time for at least a minute than try charging it again if that solution does work i would advise tring to unopiece the device but by doing carefully and slowly and remembering where each pieces are staying and i want you to take out the eos system and putting it back in and then piece back together and if that solutiuon doesn't work call playstation or email them or go ahead and go and try to repair it or you can  go and BUY A NEW CONTROLLER. hope i helped have a good day bro.
4 0
4 years ago
Jim has just purchased two new SCSI hard disk drives and a controller card for them. He properly installs the hardware in his ma
yawa3891 [41]

Answer:

  • Create partitions on each hard disk drives.
  • Mount the partition created on each hard drive so they are accessible by the the operating system.
  • Format the partitions created with a filesystem recognized by Linux.

Explanation:

Having purchased the two new SCSI hard disk drives with the controller cards for each and installed them properly, before using them for data storage and retrieval he must first use the fdisk command to create one or more partitions on each of the hard disk drives then mount any partitions created on the two hard drives so that they are accessible by the operating system before then proceeding to format any partitions created with a valid filesystem recognized by Linux.

4 0
3 years ago
5)What are the differences in the function calls between the four member functions of the Shape class below?void Shape::member(S
Stells [14]

Answer:

void Shape :: member ( Shape s1, Shape s2 ) ; // pass by value

void Shape :: member ( Shape *s1, Shape *s2 ) ; // pass by pointer

void Shape :: member ( Shape& s1, Shape& s2 ) const ; // pass by reference

void Shape :: member ( const Shape& s1, const Shape& s2 ) ; // pass by const reference

void Shape :: member ( const Shape& s1, const Shape& s2 ) const ; // plus the function is const

Explanation:

void Shape :: member ( Shape s1, Shape s2 ) ; // pass by value

The s1 and s2 objects are passed by value as there is no * or & sign with them. If any change is made to s1 or s2 object, there will not be any change to the original object.

void Shape :: member ( Shape *s1, Shape *s2 ) ; // pass by pointer

The s1 and s2 objects are passed by pointer as there is a * sign and not & sign with them. If any change is made to s1 or s2 object, there will be a change to the original object.

void Shape :: member ( Shape& s1, Shape& s2 ) const ; // pass by reference

The s1 and s2 objects are passed by reference  as there is a & sign and not * sign with them. If any change is made to s1 or s2 object.

void Shape :: member ( const Shape& s1, const Shape& s2 ) ; // pass by const reference

The s1 and s2 objects are passed by reference  as there is a & sign and not * sign with them. The major change is the usage of const keyword here. Const keyword restricts us so we cannot make any change to s1 or s2 object.

void Shape :: member ( const Shape& s1, const Shape& s2 ) const ; // plus the function is const

The s1 and s2 objects are passed by reference  as there is a & sign and not * sign with them. const keyword restricts us so we cannot make any change to s1 or s2 object as well as the Shape function itself.

5 0
3 years ago
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