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castortr0y [4]
2 years ago
13

The people, procedures, hardware, software, data, and knowledge needed to develop computer systems and machines that can simulat

e human intelligence process include _____________, _______________, and _______________.
Computers and Technology
1 answer:
Natalka [10]2 years ago
3 0

The people, procedures, etc. needed to create computer systems that can simulate human intelligence process include learning, reasoning, and self-correction .

<h3>What is artificial intelligence system?</h3>

This is known to be a type of system that is made use of people, procedures, hardware, software, etc. to create a type of computer systems and machines.

Conclusively, Know that they  often influence human intelligence processes, by  in the area of learning (the getting of information and methods for using the information), reasoning (thorough the use of laws or rules to come to a conclusion), and self-correction (through the use of different occurrences or outcome from one event to boast its performance on future times).

Learn more about  human intelligence from

brainly.com/question/9786721

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An online bank wants you to create a program that shows prospective
ladessa [460]

Answer: I can't really code a whole thing for you but use VS Code for this it'll make your life easier in the long run.

8 0
2 years ago
To use an imported image, simply drag it from the desktop onto the stage. true or false?
elena-s [515]

Answer:

True

Explanation:

Because i have done it before and it works on an accer

6 0
3 years ago
The game begins with the player having 20 POINTS
kompoz [17]

Answer:

Following are the code to this question:

import random#import package for using random method  

def rolling_dice(): #defining method rolling_dice that uses a random number to calculate and add value in dice1 and dice2 variable

   dice1 = random.randint(1,6)

   dice2 = random.randint(1,6)

   return dice1 + dice2

def rolling(): # defining method rolling

   n_roll = 0  # defining num variable that initial value that is 0.

   p = 20 # defining variable p for looping, that points in between 1 and 59

   while p > 0 and p < 60: # defining loop that counts value dice value two times  

       d = rolling_dice()#defining d variable that hold method value

       n_roll+= 1 #defining n_roll that increment n_roll value by 1

       if d == 7 or d == 11:# defining if block that uses the d variable that checks either 7 or 11, player won d in p variable

           p+= d   # use p variable that adds d variable

       elif d == 2 or d == 3 or d == 12:#defining elif block to that checks d variable by using or operator  

           p-= d#defining d variable that decreases d variable variable

       else: # defining else block

           p1 = d # using p1 variable that store d value  

           while True:# defining loop that calculates values

               d = rolling_dice()#defining d variable that holds method values

               n_roll += 1 #increment the n_roll value by 1

               if d == 7:#defining if block that checks d value equal to 7

                   p -= p1#subtract the value of p1 in p variable  

                   break # exit loop

               elif d == p:#defining elif block to check d value is equal to p

                   p += p1#adds the value of p1 in p variable  

                   break#using break keyword

   if p<= 0:#defining if block that checks p-value is less then equal to 0  

       print('Player lost')#using print method

   elif p>= 60:#defining else block that checks p-value is greater than equal to 60

       print('Player won')#using print method to print the value

   print('number of dice rolls:', n_roll)#use print method to print n_rolls value

rolling()

Output:

Player lost

number of dice rolls: 38

Explanation:

In the above-given python code, a method "rolling_dice" is declared, inside the method two-variable "dice1 and dice2" is declared, that uses the random method to calculate the value in both variable and use the return keyword to add both values.

  • In the next step, another method the "rolling"  is declared, inside the method "n_roll and p" is declared that assigns the values and use the two while loop, inside the loop if block is defined that calculates the values.
  • In the next step, a condition block is used that stores value in the p variable and use the print method to print the "n_roll" value.  
8 0
3 years ago
Coupon collector is a classic statistic problem with many practical applications. The problem is to pick objects from a set of o
ahrayia [7]

Answer:

Here is the JAVA program:

public class Main {  //class name

public static void main(String[] args) {   //start of main method

//sets all boolean type variables spades, hearts diamonds and clubs to false initially

   boolean spades = false;  

   boolean hearts = false;

   boolean diamonds = false;

   boolean clubs = false;  

   String[] deck = new String[4];  //to store card sequence

   int index = 0;  //to store index position

   int NoOfPicks = 0;  //to store number of picks (picks count)

   while (!spades || !hearts || !diamonds || !clubs) {   //loop starts

       String card = printCard(getRandomCard());  //calls printCard method by passing getRandomCard method as argument to it to get the card

       NoOfPicks++;   //adds 1 to pick count

       if (card.contains("Spades") && !spades) {  //if that random card is a card of Spades and spades is not false

           deck[index++] = card;  //add that card to the index position of deck

           spades = true;  //sets spades to true

       } else if (card.contains("Hearts") && !hearts) {  //if that random card is a card of Hearts and hearts is not false

           deck[index++] = card;  

           hearts = true;   //sets hearts to true

       } else if (card.contains("Diamond") && !diamonds) {  //if that random card is a card of Diamond and diamonds is not false

           deck[index++] = card;

           diamonds = true;  //sets diamonds to true

       } else if (card.contains("Clubs") && !clubs) {  if that random card is a card of Clubs and clubs is not false

           deck[index++] = card;

           clubs = true;         }     }   //sets clubs to true

   for (int i = 0; i < deck.length; i++) {  //iterates through the deck i.e. card sequence array

       System.out.println(deck[i]);     }  //prints the card number in deck

   System.out.println("Number of picks: " + NoOfPicks);  }   //prints number of picks

public static int getRandomCard() {  //gets random card

   return (int) (Math.random() * 52); }   //generates random numbers of 52 range

public static String printCard(int cardNo) {   //displays rank number and suit

   String[] suits = { "Spades", "Hearts", "Diamonds", "Clubs", };  //array of suits

   String[] rankCards = { "Ace", "2", "3", "4", "5", "6", "7", "8", "9", "10",

           "Jack", "Queen", "King" };   //array of rank

  int suitNo = cardNo / 13;  //divides card number by 13 and stores to suitNo

 int rankNo = cardNo % 13;   //takes modulo of card number and 13 and store it to rankNo

   return rankCards[rankNo] + " of " + suits[suitNo];  }}  //returns rankCard at rankNo index and suits at suitNo index

Explanation:

The program is explained in the comments attached with each line of code. The screenshot of the program along with its output is attached.

8 0
3 years ago
I want to know why almost every single "expert answer verified" thing I come across is wrong. If it's wrong, why the h is it exp
Studentka2010 [4]

Answer:

Because people just give out the verified things to the first person to answer their question

Explanation:

3 0
3 years ago
Read 2 more answers
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