Answer:
Following are the code in java language
abstract interface PointingDevice // interface PointingDevice,
{
// abstract method getXCoord()
public abstract int getXCoord();
// abstract method getYCoord()
public abstract int getYCoord();
// abstract method attentionRequired()
public abstract boolean attentionRequired();
// abstract method setResolution( )
public abstract double setResolution(double a);
}
Explanation:
In this code we have declared a abstract interface "PointingDevice" which contains the four abstract method getXCoord of type int , getYCoord() of type int , attentionRequired() of type boolean and setResolution() of type double .
These method have only declaration not definition any interface or class which inherit the inteface PointingDevice must define all these four method otherwise it also be abstract .
Answer:
Greedy is an algorithmic paradigm that builds up a solution piece by piece, always choosing the next piece that offers the most obvious and immediate benefit. Greedy algorithms are used for optimization problems. An optimization problem can be solved using Greedy if the problem has the following property: At every step, we can make a choice that looks best at the moment, and we get the optimal solution of the complete problem.
If a Greedy Algorithm can solve a problem, then it generally becomes the best method to solve that problem as the Greedy algorithms are in general more efficient than other techniques like Dynamic Programming. But Greedy algorithms cannot always be applied. For example, the Fractional Knapsack problem (See this) can be solved using Greedy, but 0-1 Knapsack cannot be solved using Greedy.
The following are some standard algorithms that are Greedy algorithms.
1) Kruskal’s Minimum Spanning Tree (MST): In Kruskal’s algorithm, we create an MST by picking edges one by one. The Greedy Choice is to pick the smallest weight edge that doesn’t cause a cycle in the MST constructed so far.
2) Prim’s Minimum Spanning Tree: In Prim’s algorithm also, we create an MST by picking edges one by one. We maintain two sets: a set of the vertices already included in MST and the set of the vertices not yet included. The Greedy Choice is to pick the smallest weight edge that connects the two sets.
3) Dijkstra’s Shortest Path: Dijkstra’s algorithm is very similar to Prim’s algorithm. The shortest-path tree is built up, edge by edge. We maintain two sets: a set of the vertices already included in the tree and the set of the vertices not yet included. The Greedy Choice is to pick the edge that connects the two sets and is on the smallest weight path from source to the set that contains not yet included vertices.
4) Huffman Coding: Huffman Coding is a loss-less compression technique. It assigns variable-length bit codes to different characters. The Greedy Choice is to assign the least bit length code to the most frequent character. The greedy algorithms are sometimes also used to get an approximation for Hard optimization problems. For example, the Traveling Salesman Problem is an NP-Hard problem. A Greedy choice for this problem is to pick the nearest unvisited city from the current city at every step. These solutions don’t always produce the best optimal solution but can be used to get an approximately optimal solution.
The four standard layers of a layered architecture are:
- presentation,
- business,
- persistence,
- database.
<h3>What is a Layered Architecture?</h3>
This refers to the architectural style that is used to show components with similar functions in horizontal layers that have specific roles.
Hence, we can see that no generic info system architecture was attached to the answer, so it would be impossible to create a layered architecture, so a general overview was given about layered architecture.
Read more about layered architecture here:
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Answer:
it means it store a few in information randomly because it process different information at the same time
Answer:
You type in bold by pressing ctrl+B at the same time it will allow you to type in bold .
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