Answer:
The answer is A.
Step-by-step explanation:
A sample space is the list of all possible outcomes. Only answer A displays all of them. In B, 2 wins/loss combinations are not possible if you play three games. The same goes for C and 4 win/loss combinations. While D has some possible outcomes, it does not list them all.
Answer:
thousandths
Step-by-step explanation:
Dividing by 100 shifts each digits two paces because 100 has two zeros.
Each 0= a digit shifts to the right
hope this helps c:
Theoretical probability:
1 ... (16 and 2/3) %
2 ... (16 and 2/3) %
3 ... (16 and 2/3) %
4 ... (16 and 2/3) %
5 ... (16 and 2/3) %
6 ... (16 and 2/3) %
Experimental results:
1 ... 18
2 ... 16
3 ... 16
4 ... 17
5 ... 16
6 ... 17
The total number of rolls in the experiment was
(18 + 16 + 16 + 17 + 16 + 17) = 100
so the expected frequency for each outcome was 16-2/3 times,
and the SIMULATION probabilities were
1 ... 18%
2 ... 16%
3 ... 16%
4 ... 17%
5 ... 16%
6 ... 17%
To me, this looks fantastically close. The cube
could hardly be more fair than it actually is.