The experimental units are what you apply the treatments to. In this experiment it would be the subjects or the customers in this situation since they will be treatment (either standing at their regular height or squatting to meet the eye level which could affect the amount of tip they give). An example of randomization can be numbering each table in the restaurant and picking them out of a hat and going to that table that you randomly chose and imposing the treatment on the customers there. Because tips depend on the income of the customers and how much they are willing to give for their meal. If not even income some people are willing to give despite how much money they make so their tips may higher than the wealthy crowd. Other factors the experimenters may not be able to control is the mood of the customers as well isn't it more likely if someone is enjoying their time to give more to the server despite the service the waiter.
This has often been referred to as communication predicament.
It means that there are certain stereotypes younger people have towards older generations, such as that they are always and invariably dependent on them and that they should basically be treated as someone incompetent. In turn, these older generations start acting according to these stereotypes, which leads to their abilities declining.
A. Petrified
<span>Petrified wood (from the Greek root petro meaning "rock" or "stone"; literally "wood turned into stone") is the name given to a special type of fossilized remains of terrestrial vegetation. ... A forest where such material has petrified becomes known as a petrified forest.</span>