An element is what makes up the HTML long story short.
Answer:
Following are the program in the Python Programming Language.
#import math package
from math import sqrt
#define function
def circle(x,y):
#return the square root
return sqrt( (x)**2 + (y)**2 )
#get input from the user
x = float(input("Enter first number between -10 and 10: "))
#get input from the user
y = float(input("Enter first number between -10 and 10: "))
#check condition
if(circle(x,y)<8):
#then, print message
print("It is in!")
#otherwise
else:
#print message
print("It is not in!")
<u>Output:</u>
Enter first number between -10 and 10: 1.5
Enter first number between -10 and 10: 2.6
It is in!
Explanation:
Here, in the following program in the Python Programming Language.
- Define the function "circle" and pass the argument "x" and "y" then, return square root of x and y.
- Set a variable "x" which get float type input from the user.
- Set a variable "y" which get float type input from the user.
- Set the if conditional statement to check that the function return the value less than 8 then, print the message.
- Otherwise, it print the following message.
1. The purpose of an action game is to provide an alternate reality where you have opportunity to pursue adventure. The purpose of a trivia game is to have fun while answering questions, perhaps with a trace of competitivity. Since the games are in different genres, the purposes of the games are different; trivia games are oftentimes simpler in function, while action games require more involvement and of course, action.
2. Some games are easier to play with two people, like games that require teamwork. However, others are more conveniently played by yourself. For example, Ge0metry Dash should be played by yourself, but games like F0rtnite can be more easily played in teams. However, there are also games that can be played both by oneself and with others, like Min3craft.
3. The way you would play an action game is entirely different from how you would play a trivia game, so certain genres require different gameplay styles.
True............................I think
of the hundreds of thousands of business ventures that entrepreneurs launch every year, many never get off the ground. Others fizzle after spectacular rocket starts.
A six-year-old condiment company has attracted loyal customers but has achieved less than $500,000 in sales. The company’s gross margins can’t cover its overhead or provide adequate incomes for the founder and the family members who participate in the business. Additional growth will require a huge capital infusion, but investors and potential buyers aren’t keen on small, marginally profitable ventures, and the family has exhausted its resources.
Another young company, profitable and growing rapidly, imports novelty products from the Far East and sells them to large U.S. chain stores. The founder, who has a paper net worth of several million dollars, has been nominated for entrepreneur-of-the-year awards. But the company’s spectacular growth has forced him to reinvest most of his profits to finance the business’s growing inventories and receivables. Furthermore, the company’s profitability has attracted competitors and tempted customers to deal directly with the Asian suppliers. If the founder doesn’t do something soon, the business will evaporate.