Answer:
See explaination
Explanation:
#include <iostream>
using namespace std;
class Circle{
// private member variable named radius
private:
double radius;
// get function for radius
public:
double getRadius(){
return radius;
}
// set function for radius
void setRadius(double rad){
radius=rad;
}
// returning area = 3.14159 * radius * radius
double getArea(){
return (3.14159 * radius * radius);
}
};
// Sample run
int main()
{
// Declaring object of Circle
Circle myCircle;
myCircle.setRadius(5);
// printing radius of circle
cout<<"Radius of circle is: "<<(myCircle.getRadius())<<endl;
// printing area of circle
cout<<"Area of circle is: "<<(myCircle.getArea())<<endl;
return 0;
}
With 8<span> bits used to represent each color value, one pixel requires </span>24<span> bits. The number of colors available in a graphic is referred to as color depth. I hope you understand! :-)</span>
The answer is : Cache. It is a small amount of memory stored on the central processor for easy access. Cache is where active data are placed for easier access, it stores recently used information so that it can be quickly accessed at a later time. Some types of cache are browser cache, disk cache, memory cache, and processor cache.