Game design document is the term used for the initial document that includes the necessary information to build a game
Explanation:
A game design document serves as a nexus and core to combine and list all features of a game. It consists of written descriptions, images, graphs, charts and lists of data relevant to specific parts of improvement, and is usually formed by what characteristics will be in the game, and sets out how they will all fit together.
Creating a GDD will assist the team's designer in knowing what the fragrance of the game is and the intended range of its overarching world. Holding all the game factors in one well-organized document will help the designer easily communicate their idea to the rest of the team, and also healing to pinpoint deficiencies or missing components of the game. The GDD should serve as your master checklist.
Answer:
it would have to be flow control which would be C.
Explanation:
Answer:
No you do not need a interent browzer to get to the internet.
Explanation:
Answer:
See explaination
Explanation:
MinMax.java
import java.util.*;
public class MinMax
{
static void MinMax(int[] arr)
{
int Min=arr[0]; // initializinf min and max with 1st value of array
int Max=arr[0];
for(int i=0;i<arr.length;i++) // iterating loop only once
{
if(arr[i]>Max) // checking max value
{
Max=arr[i];
}
if(arr[i]<Min) // checking min value
{
Min=arr[i];
}
}
System.out.println("Min Number is "+Min); //printing min value
System.out.println("Max Number is "+Max); //printing max value
}
public static void main(String[] args) {
Scanner sc = new Scanner(System.in);
System.out.print("Enter N value: "); // taking n value
int n=sc.nextInt();
int[] arr=new int[n];
System.out.println("Enter N elements:"); // taking n elements into array
for(int i=0;i<n;i++)
{
arr[i]=sc.nextInt(); // each element into the array
}
MinMax(arr); // calling MinMax() method.
}
}
Can you like translate it to English so I can understand lol