Evocative words affect the reader/listener on an emotional level
What are Evocative words?
Evocative words are words that are likely to stir up a feeling or bring about a response or action from the listener. These words paint a picture in the mind of the listener and therefore cause reaction.
Evocative words could also be seen as emotive words since they evoke or cause action from the audience. They include words such as:
- Satisfying
- Acrid smell
- Thunderous
- Adroit
- Dillydally
- Thump
- Scream
Evocative words may also be more or less effective depending on how they are used in a sentence(evocative sentences)
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Answer:
The Battle of Thermopylae was fought between an alliance of Greek city-states, led by King Leonidas I of Sparta, and the Achaemenid Empire of Xerxes I. It was fought over the course of three days, during the second Persian invasion of Greece.
Explanation:
The correct answer is C) automatically becomes law.
If a president refuses to sign a bill within a ten day period, the bill automatically becomes law if Congress is still in session.
Bills cannot be sent to the Supreme Court. Rather, the Supreme Court strictly interprets laws that are already implemented into American society. From there, they have the ability to use their power of judicial review.
The bill is only sent back to Congress if the president decides to veto the bill and Congress wants to pass it anyways. This concept is known as an override and requires 2/3rd vote in both the House of Representatives and the Senate.
In an experiment conducted by Festinger and Carlsmith (1959), participants had to perform a boring task and were paid either $1 or $20 to tell the next participant that the task was interesting. The results of the experiment demonstrated that those who received $1 saw the task as more enjoyable than those who received $20. This is further explained below.
<h3>What is the task?</h3>
Generally, a piece of work that has to be done or is going to be done.
In conclusion, Festinger and Carlsmith (1959) devised an experiment in which participants were required to do a tedious activity, and then they were given the option of receiving either $1 or $20 if they said that the work was fascinating to the next participant. The findings of the experiment revealed that participants who got $1 found the activity to be more fun than those who earned $20 for their participation.
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