Answer:
vertex shader is performed, while on each pixel, fragment shader is achieved. The shader fragment is implemented after the implementation of shader vertex
Explanation:
A shader fragment is the same as a shader for pixels.
A major distinction is that a shader of the vertex can alter the vertices characteristics. whixch are the end points of polygon
On the other side, the fragment shader is responsible for the display of the pixels between the vertices. They are interpolated by particular guidelines between the specified vertices.
On each vertex, vertex shader is performed, while on each pixel, fragment shader is achieved. The shader fragment is implemented after the implementation of shader vertex
Answer:
In the View tab, you will find Zoom Option. Set the Zoom level to 100%.
Explanation:
You need to set the Zoom level to 100%, And you can do this, by setting the zoom level to 100%, from the scroll bar. Or you can move to view tab in the main menu, and then in the Ribbon, you need to select the zoom % and set it to 100 percent. You will then be able to see the entire page. And if you want, you can increase the Zoom level to even further, for getting an even more clearer picture.
Answer:
Byte, the basic unit of information in computer storage and processing. A byte consists of 8 adjacent binary digits (bits), each of which consists of a 0 or 1. The string of bits making up a byte is processed as a unit by a computer; bytes are the smallest operable units of storage in computer technology.
Explanation:
Can I be brainliest? TYSMMMMMM
Answer:
d
Explanation:
a report with records sorted in ascending order is the right answer