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ryzh [129]
2 years ago
12

4. The volume of a sphere is (4.0/3.0)rr3 and the surface area is 4.0rr2, where r is the radius of

Computers and Technology
1 answer:
Basile [38]2 years ago
3 0

An algorithm that computes the volume and surface area of this sphere include:

  1. Get the radius.
  2. Calculate the volume.
  3. Calculate the surface area.

<h3>What is an algorithm?</h3>

An algorithm is a standard formula which comprises a set of finite steps and instructions that must be executed in order to proffer solutions to a problem on a computer, under appropriate conditions.

For this exercise, an algorithm that computes the volume and surface area of this sphere is as follows:

  1. Get the radius.
  2. Calculate the volume.
  3. Calculate the surface area.

Read more on algorithm here: brainly.com/question/24793921

$SPJ1

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4 0
3 years ago
Create a class Car, which contains Three data members i.e. carName (of string type), ignition (of bool type), and currentSpeed (
olasank [31]

Answer:

Copy paste it.

Explanation:

#include <iostream>

#include <string>

using namespace std;

//Create a class Car, which contains • Three data members i.e. carName (of string type), ignition (of bool type), and //currentSpeed (of integer type)

class Car

{

public:

string carName;

bool ignition;

int currentSpeed;

//A no-argument constructor to initialize all data members with default values

//default value of string is "",bool is false,int is 0

Car()

{

carName="";

ignition=false;

currentSpeed=0;

}

//A parameterized constructor to initialize all data members with user-defined values

Car(string name,bool i,int speed)

{

carName=name;

ignition=i;

currentSpeed=speed;

}

//Three setter functions to set values for all data members individually

// Three getter function to get value of all data members individually

void setCarName(string s)

{

carName=s;

}

void setIgnition(bool ig)

{

ignition=ig;

}

void setCurrentSpeed(int speed)

{

currentSpeed=speed;

}

string getCarName()

{

return carName;

}

bool getIgnition()

{

return ignition;

}

int getCurrentSpeed()

{

return currentSpeed;

}

//A member function setSpeed( ) // takes integer argument for setting speed

void setSpeed(int sp1)

{

currentSpeed=sp1;

}

};

//Derive a class named Convertible

class Convertible:public Car

{

//A data member top (of Boolean type)

public:

bool top;

public:

//A no-argument constructor to assign default value as “false” to top

Convertible()

{

top=false;

}

//A four argument constructor to assign values to all data-members i.e. carName, ignition,

//currentSpeed and top.

Convertible(string n,bool i,int s,bool t):Car(n,i,s)

{

carName=n;

ignition=i;

currentSpeed=s;

top=t;

}

// A setter to set the top data member up

void setTop(bool t)

{

top=t;

}

//A function named show() that displays all data member values of invoking object

void show()

{

cout<<"Car name is:"<<carName<<endl;

cout<<"Ignition is: "<<ignition<<endl;

cout<<"Current Speed is :"<<currentSpeed<<endl;

cout<<"Top is:"<<top<<endl;

}

};

//main function

int main()

{

//creating object for Convertible class

Convertible c1("Audi",true,100,true);

c1.show();

c1.setCarName("Benz");

c1.setIgnition(true);

c1.setCurrentSpeed(80);

c1.setTop(true);

c1.show();

cout<<"Car Name is: "<<c1.getCarName()<<endl;

cout<<"Ignition is:"<<c1.getIgnition()<<endl;

cout<<"Current Speed is:"<<c1.getCurrentSpeed()<<endl;

return 0;

}

4 0
3 years ago
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