Answer:
Explanation:
public class Controlador: MonoBehavior
{
// we declare velocity variable, we can change the value to get more speed
public float velocidad = 3f;
void Start()
{
}
void Update()
{
// with this condition we select the key for the movement.
// for example the left arrow or the letter "a"
if (Input . GetKey(KeyCode . LeftArrow) |I Input . GetKey("a"))
{
transform . position += Vector3 . left * velocidad * Time . deltaTime;
}
if (Input . GetKey(KeyCode . RightArrow) |I Input . GetKey("d"))
{
transform . position += Vector3 . right * velocidad * Time . deltaTime;
}
if (Input . GetKey(KeyCode . UpArrow) |I Input . GetKey("w"))
{
transform . position += Vector3 . up * velocidad * Time . deltaTime;
}
if (Input . GetKey(KeyCode . DownArrow) |I Input . GetKey("s"))
{
transform . position += Vector3 . down * velocidad * Time . deltaTime;
}
}
}
Answer:
The second step, which is to analyze the problem, involves gathering information, sorting through relevant and irrelevant information, and evaluating the source of the problem.
Explanation:
If someone wants to put data in order (ascending or descending) they should sort the data.
c. Sort
<u>Explanation:</u>
Sorting is the process of arranging the data on the basis of some property or attribute. Using the find command, conducting a query, and mapping the data would not help.
There are various sorting algorithms like the bubble sort, selection sort, insertion sort, quick sort, and merge sort. Out of all the attributes, one or a combination of attributes can be selected to serve as the basis for sorting.
Is this a true or fales question
The correct answer is C. Customer spreadsheet