Answer:
vertex shader is performed, while on each pixel, fragment shader is achieved. The shader fragment is implemented after the implementation of shader vertex
Explanation:
A shader fragment is the same as a shader for pixels.
A major distinction is that a shader of the vertex can alter the vertices characteristics. whixch are the end points of polygon
On the other side, the fragment shader is responsible for the display of the pixels between the vertices. They are interpolated by particular guidelines between the specified vertices.
On each vertex, vertex shader is performed, while on each pixel, fragment shader is achieved. The shader fragment is implemented after the implementation of shader vertex
5 ( x + 4 ) = 4 ( x - 6)
5x + 20 = 4x - 24
5x -4x + 20= 4x - 4x - 24
1x + 20 = -24
1x + 20 - 20 = -24 - 20
1x = -44
check
5 (-44 + 4) = 4 ( -44 - 6)
5 (-40) = 4 (-50)
-200 = -200
Answer:
Two dimensional thinking implies concepts that are flat or only partially representative of the whole. Three dimensional thinking implies the first part of 2d thinking conjoined with intersecting dimensions rendering a deeper field of meaning.
Explanation:
The correct answer for your question is true, Hope this helps
Answer:
The correct loop is as follows:
for year in range(starting_tuitionYear, ending_tuitionYear, increment):
tuition = startingTuition + rate * startingTuition
startingTuition = tuition
print('Tuition for the year of ' + str(year)+ ' is ' + str(tuition));
Explanation:
Required
The correction to the attached program
Some variables are not needed; so, I've removed the redundant variables.
The main error in the program is in the loop;
After the tuition for each year has been calculated, the startTuition of the next year must be set to the current tuition
<em>See attachment for complete program</em>