Classes that depend on field names from parent classes are generally said to be <u>fragile</u> because they are very prone to coding errors.
<h3>What is a class?</h3>
A class can be defined as a user-defined blueprint (prototype) or template that is typically used by software programmers to create objects and define the data types, categories, and methods that should be associated with these objects.
In object-oriented programming (OOP) language, a class that is written or created to implement an interface would most likely implement all of that interface's method declarations without any coding error.
In Computer programming, we can infer and logically conclude that classes that are highly dependent on field names from parent classes are generally said to be <u>fragile</u> because they are very prone to coding errors.
Read more on class here: brainly.com/question/20264183
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