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nataly862011 [7]
1 year ago
8

Select a software package/electronic device that you know well. It can be from any domain (work related, entertainment, desktop,

etc.). For that application: 1. List and describe three tasks that it allows the user to perform, in order of importance. 2. List three aspects of the interface (dialogue style, screen organization, button layout, command structure, etc.) that you feel are well designed, one that you don't (more if you feel appropriate or applicable). Back up each choice using the design theories, principles, or guidelines discussed in class. For the aspect you feel is not well designed, suggest an alternative. 3. Analyze one of the major functions it performs and derive a requirements specification for it one task that it lets the user accomplish, i.e., a document describing what the software was designed to do, but not how it does it. Then suggest at least one alternative designs for part of the interface based on this requirements specification.
Computers and Technology
1 answer:
babymother [125]1 year ago
5 0

A software package that you know well is Opera Mini.

<h3>List and describe three tasks that it allows the user to perform, in order of importance.</h3>

A  software package is a term that connote a kind of multiple applications that can be also called code modules that functions together to meet a lot of goals as well as objectives. One of the most famous examples is the Microsoft Office package, opera mini, etc.

The task of opera mini are:

  • An AI-powered news aggregator,
  • Helps gives personalized news
  • A  private browsing

The three aspects of the interface  that are well designed are:

  • Its intuitiveness
  • Its Prevention
  • Its Graphical User Interface Design

Hence, A software package that you know well is Opera Mini.

Learn more about Opera Mini from

brainly.com/question/1538272

#SPJ1

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Answer:

The equivalent program in C++:

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#include <sstream>

using namespace std;

int main(){

   string Score, Rank;

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   cin>>Score>>Rank;

   int testScore = 0, classRank = 0;

   stringstream sstream(Score);

   sstream>>testScore;

   

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   else if(testScore >= 80){

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   else if(testScore >= 70){

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   }

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Explanation:

This declares Score and Rank as string variables

   string Score, Rank;

This prompts the user for score and class rank

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This gets the user input

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<em>    sstream>>testScore;</em>

The following converts string Rank to integer classRank

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The following conditions implement the conditions as given in the question.    

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If testScore >= 80

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If classRank >=50

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If testScore >= 70

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<em>    }</em>

For testScore less than 70

<em>    else{cout<<"Reject";}</em>

<em />

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