Answer:
Quite simply, when you double your ISO speed, you are doubling the brightness of the photo. So, a photo at ISO 400 will be twice brighter than ISO 200, which will be twice brighter than ISO 100.
Explanation:
ISO most often starts at the value of ISO 100. This is the lowest, darkest setting, also called the base ISO. The next full stop, ISO 200, is twice as bright, and ISO 400 is twice as bright than that. Thus, there are two stops between ISO 100 and 400, four stops between 100 and 1600, and so on.
Answer:
# import the turtle library
from turtle import *
# create a turtle space
space = Screen()
# create a turtle object
z = Turtle()
# create a single Z
z.forward(50)
z.right(120)
z.forward(100)
z.left(120)
z.forward(50)
# adjust the turtle position
z.up()
z.left...
Explanation:
Answer:
#include <iostream>
#include <cstdlib>
using namespace std;
int main() {
int[] array = new int[10];
int index = 0;
while(index < array.size()){
int number = (rand() % 100) + 1;
for (int i = 0; i < 1; i++) {
array[index] = number;
cout<< "Position "<< index << "of the array = "<< number << endl;
++index;
}
}
}
Explanation:
The while loop in the source code loops over a set of code ten times, The for loop only loops once to add the generated random number between 1 and 100 to the array of size 10. At the end of the for loop, the index location and the item of the array is printed out on the screen. The random number is generated from the 'rand()' function of the C++ standard library.
(A) the same, by applying styles the same formats are being applied each time.
Answer:
4 5 6
Explanation:
Since there is a do-while loop, you need to check the values for each iteration until the condition (Count <= X) is not satisfied.
First iteration -> Count = 1 and X = 3, Y = 1 + 3, Write Y -> 4
Second iteration -> Count = 2 and X = 3, Y = 2 + 3, Write Y -> 5
Third iteration -> Count = 3 and X = 3, Y = 3 + 3, Write Y -> 6
After the third iteration count is equal to 4 and X is equal to 3. That is why loop ends.