Answer:
False.
Explanation:
In this question some information is missing the question does not mention which type of question is this. This question is a true/false type question.
isometric projection camera is an engineer or the technical drawing in which we represented the 3D(three dimensional) objects in the 2D(Two dimensional) objects. This camera representing the object in a visual manner. isometric projection is also known as Isometric drawing, In the isometric projection camera, all the angles are equal. It does not provide an illusion perspective by using parallax scrolling to create the illusion of 3D in a 2D game.
Answer:
Yes because u could gain a lot of money from it
Explanation:
With more money you have, the more you can give to charity, and the more you can relax
A terminology which best describe Kevin's goal in terms of expansion and contraction as needs change is: A. Scalability.
<h3>What is scalability?</h3>
Scalability can be defined as a measure of the ability of a system to change (expansion or contraction) in performance and cost as a result of changes in demands of application and system processing, especially in a network architecture.
In this context, we can logically deduce that a terminology which best describe Kevin's goal in terms of expansion and contraction as needs change is scalability.
Read more on scalability here: brainly.com/question/14301721
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Complete Question:
Kevin would like to ensure that his software runs on a platform that is able to expand and contract as needs change. Which one of the following terms best describes his goal? A. Scalability B. Elasticity C. Cost effectiveness D. Agility
Answer:
if(revenue.cents - expenses.cents < 0){
profit.dollars = revenue.dollars - expenses.dollars - 1;
profit.cents = 1 - revenue.cents - expenses.cents;
}
else{
profit.dollars = revenue.dollars - expenses.dollars;
profit.cents = revenue.cents - expenses.cents;
}
Explanation:
We know that profit is given as: revenue - expenses from the question.
From the given expression above;
if(revenue.cents - expenses.cents < 0)
then profit.dollar will be revenue.dollars - expenses.dollars - 1; the 1 is to be carry over to the cent part. And the profit.cent will be 1 - revenue.cents - expenses.cents;
else the profit.dollars and the profit.cent is computed directly without needing to carry over:
profit.dollars = revenue.dollars - expenses.dollars;
profit.cents = revenue.cents - expenses.cents;
Answer:
power on, connect to internet, download games