The term best describing these lines is called pseudocode. Essentially a “text-based” detail (algorithmic) design tool.
To prepare for an interview, find out as much as you can beforehand. Call the person who scheduled your interview and ask:
<span>Who will you be talking to? Will you meet the manager you'd work for, or will you just talk to HR? What are the interviewer's expectations?<span>What's the dress code? Dress better than suggested. Most times, it's best to wear a professional suit. You'd be amazed how many candidates show up looking like they're going to class, not presenting a professional demeanor.</span>Get directions to the office. Plan to leave early. Keep a phone number to call if you get stuck on the bus or in traffic. If you arrive late and stressed, the interview will not go well.If you don't have a detailed job description, ask for one.</span>
That's a five-minute phone call.
Lacking a response to my question, I'll assume there's no "correct' answer here.
Joaquin could contact the university's graphic arts department, or if he's interested in the programming side of it, the computer science department, and ask if they have any information on the topic. If he's already majoring to become an animator, then he should talk to one of his professors to see if they know someone in the business that would speak with Joaquin.
The faster and better way would be to go to reddit, or some site at which animators congregate (most probably found through Google), read the forums, and create if he's not finding a suitable answer.