A) When the risk is low, the return is high
I believe the answer is: <span> it is a strong predictor of later aggression in adolescence and adulthood
Children who display constant physical aggression toward others generally experience some sort of problem in their home (they are either being ignored by their parents or they witness their parents do it and imitate them).
If this left unhandled, the aggression would become a habit as they grow up and make it much harder to be changed.</span>
The distinctive, unwritten code of conduct that governs the behavior, attitudes, relationships, and style of an organisation is known as company culture which is mainly divided into 4 types.
A company culture influences results from prime to bottom. It increases employee retention, engagement and performance. It becomes the priority of employees and sets expectations for how they should behave.
Types of company culture are clan culture which prioritize communication, adhocracy culture which focus on new ideas of company's growth and success, market culture which values meeting quotas, reaching targets and getting results, and hierarchy culture which focus on adaptability and change, prioritizing clear direction.
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Motivation is maximized when supervisors make rewards contingent on performance. Rewards or outcomes should be perceived by employees as equaling the inputs they give. Experience, abilities, and effort inputs should explain differences in pay, responsibility, and other outcomes.
Expectation theory proposes that people behave or behave in certain ways because they are motivated to choose certain actions over others because the expected outcome of the chosen action is expected. increase.
Expectation theory posits that people are motivated when they know that extra effort will be recognized and rewarded (Vroom, 1964). As a result, companies with performance-linked compensation can expect improvements. Performance-based payments can tie rewards to the amount of product an employee produces.
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