The rate at which velocity changes is called acceleration. (Attensity exists when velocity varies.) If a moving object changes speed.
Why does time accelerate the rate at which velocity changes?
A motion's acceleration is the rate at which it changes from one velocity to another. A velocity's rate of change with respect to time is referred to as its acceleration. The amount and direction of acceleration are both properties of a vector quantity.
A change in velocity is known as what?
A velocity change's acceleration is measured. Acceleration is the measure of how quickly a velocity changes with time. The acceleration measure used in SI is M/s2.
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Answer:
each resistor is 540 Ω
Explanation:
Let's assign the letter R to the resistance of the three resistors involved in this problem. So, to start with, the three resistors are placed in parallel, which results in an equivalent resistance
defined by the formula:

Therefore, R/3 is the equivalent resistance of the initial circuit.
In the second circuit, two of the resistors are in parallel, so they are equivalent to:

and when this is combined with the third resistor in series, the equivalent resistance (
) of this new circuit becomes the addition of the above calculated resistance plus the resistor R (because these are connected in series):

The problem states that the difference between the equivalent resistances in both circuits is given by:

so, we can replace our found values for the equivalent resistors (which are both in terms of R) and solve for R in this last equation:

The mean may be calculated by summing the values of the refractive index and dividing the sum by the number of experiments. This is:
Mean = (1.45 + 1.56 + 1.54 + 1.44 + 1.54 + 1.53)/6
Mean = 1.51
The mean absolute error is the sum of the absolute values of errors divided by the number of trials:
MAE = (|1.45-1.51|+|1.56-1.51|+|1.54-1.51|+|1.44-1.51|+|1.54-1.51|+|1.53-1.51|)/6
MAE = 0.043
The fractional error is the MAE divided by the actual value:
Fractional error = 0.043 / 1.51
Fractional error = 43/1510
The percentage error is the fractional error multiplied by 100:
Percentage error = 2.85%
<span><span>anonymous </span> 4 years ago</span>Any time you are mixing distance and acceleration a good equation to use is <span>ΔY=<span>V<span>iy</span></span>t+1/2a<span>t2</span></span> I would split this into two segments - the rise and the fall. For the fall, Vi = 0 since the player is at the peak of his arc and delta-Y is from 1.95 to 0.890.
For the upward part of the motion the initial velocity is unknown and the final velocity is zero, but motion is symetrical - it takes the same amount of time to go up as it does to go down. Physiscists often use the trick "I'm going to solve a different problem, that I know will give me the same answer as the one I was actually asked.) So for the first half you could also use Vi = 0 and a downward delta-Y to solve for the time.
Add the two times together for the total.
The alternative is to calculate the initial and final velocity so that you have more information to work with.