Answer:
direct material
Explanation:
if you need anymore help let me know
Uh, I think you mean antonym.
Anyways, here are some antonyms.
Careless, Certain, Foolish, Inattentive, Incautious
Answer:C)Information management
Explanation: Information management is the technique through which the organization and handling of the the data/ information takes place.This technique is made for helping the organization and their business for the supporting the function and processes.
The facilities provided by the information management system is development, management, designing, innovation etc.
Other options are incorrect because they are used for the coding process,technology and governing of the data, hence no management activity is done by them.Thus, the correct option is option(C).
Answer:
The answer to this question can be given as:
code:
class CollegeCourse
{
String Dept;
int CourseNumber;
double Credits;
double fee;
}
Explanation:
We all know that class is a collection of data members and member functions. In the above code we use the following syntax for class declaration that can be given as:
Syntax of class declaration :
class class_name
{
data member & member function
}
In the above code firstly we declare a class that is CollegeCourse. In this class, we define a variable that name and datatype is already given in the question that is String Dept, int CourseNumber, double Credits, double fee. In the variables first variable data type is string. It is used for store string value like ('us','xxx','aaa').The second variable datatype is an integer. It is used for store integer value like (1,23,5,56). The third and fourth variable datatype is the same that is double. This data type is used to store the floating-point value.
Answer:
1. Classes and objects
2. Inheritance
3. Polymorphism
4. Data hiding/ encapsulation
5. Interfaces.
Explanation:
Classes and objects depict the major component of the OOP (object oriented programming). It explains the object like a ball in a soccer game development.
The inheritance is like the subclass of the object. Data hiding is a stage in oop where the codes or data are hidden from another users.
In the polymorphism stage, the object is given the ability to change to a sub-object, while in the interface stage a function or method signature is defined without implementing it.