Answer:
Explanation:
The Healing Brush and Patch tools add extra features. They match the texture, transparency, lighting, and shading of the sampled area. Instead of replacing them, pixel for pixel, like the clone stamp. This causes the painted pixels to blend seamlessly into the rest of the image. Using the Healing Brush tool: 1. Select the Healing Brush tool in the toolbox.
Ctrl+Home moves the cursor to the beginning of the document, and Ctrl+End moves the cursor to the end of a document. These shortcuts work with most documents, as well as web pages.
Answer:
TIFF
Explanation:
GIFs are animated image files, and printers can't print animations
TIFFs are basically image files
HTML is a coding file, you were to print it, it would print the HTML text of the image
IDML is an XML representation of an InDesign document or components, if you were to print it, its outcome would be basically the same as printing an HTML file.
Answer:
import math
math.sqrt( x )
Explanation:
The basic code that can be written to calculate the square root of a number is as follows
import math
math.sqrt( x )
Introductory program; just a static picture of a colored triangle.
Shows how to use GLUT.
Has minimal structure: only main() and a display callback.
Uses only the default viewing parameters (in fact, it never mentions viewing at all). This is an orthographic view volume with bounds of -1..1 in all three dimensions.
Draws only using glColor and glVertex within glBegin and glEnd in the display callback.
Uses only the GL_POLYGON drawing mode.
Illustrates glClear and glFlush.
triangle.cpp
// A simple introductory program; its main window contains a static picture
// of a triangle, whose three vertices are red, green and blue. The program
// illustrates viewing with default viewing parameters only.
#ifdef __APPLE_CC__
#include
#else
#include
#endif
// Clears the current window and draws a triangle.
void display() {
// Set every pixel in the frame buffer to the current clear color.
glClear(GL_COLOR_BUFFER_BIT);
// Drawing is done by specifying a sequence of vertices. The way these
// vertices are connected (or not connected) depends on the argument to
// glBegin. GL_POLYGON constructs a filled polygon.
glBegin(GL_POLYGON);
glColor3f(1, 0, 0); glVertex3f(-0.6, -0.75, 0.5);
glColor3f(0, 1, 0); glVertex3f(0.6, -0.75, 0);
glColor3f(0, 0, 1); glVertex3f(0, 0.75, 0);
glEnd();
// Flush drawing command buffer to make drawing happen as soon as possible.
glFlush();
}
// Initializes GLUT, the display mode, and main window; registers callbacks;
// enters the main event loop.
int main(int argc, char** argv) {
// Use a single buffered window in RGB mode (as opposed to a double-buffered
// window or color-index mode).
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_SINGLE | GLUT_RGB);
// Position window at (80,80)-(480,380) and give it a title.
glutInitWindowPosition(80, 80);
glutInitWindowSize(400, 300);
glutCreateWindow("A Simple Triangle");
// Tell GLUT that whenever the main window needs to be repainted that it
// should call the function display().
glutDisplayFunc(display);
// Tell GLUT to start reading and processing events. This function
// never returns; the program only exits when the user closes the main
// window or kills the process.
glutMainLoop();
}