A-leads to the abrasion of rocks and minerals
A-dense vegetation cover
True
Explanation:
Weathering is the physical disintegration and chemical decomposition of rocks to form sediments and soils.
Agent of weathering are wind, water and glacier.
Chemical weathering contributes to physical weathering in that it leads to the abrasion of rocks and minerals.
During chemical weathering, a rock chemically combines with materials in the environment and weakens it.
When physical weathering processes are induced, grains produced independently weakening of bonds in rocks grind against one another and wears each other off.
An area with a dense vegetation cover undergoes rapid chemical weathering:
- Plant roots penetrates deep into the rock and increases the surface area of chemical action.
- Plants produce chemicals that combines with rocks and causes them to decay.
- Since the area is always moist, chemical action becomes more severe.
Buildings and statues made of stone are subjected to the same degree of weathering as rocks exposed naturally.
This is true.
Statues and buildings weather just like rocks we find in nature.
It is the same sunshine and rain that impacts rocks that also impacts buildings and statues.
So they degrade at the same rate except they are protected.
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Answer:
active because he built up antibodies due to exposure to the flu
Explanation:
Answer:
The correct statements are :b, c , d, and e.
Explanation:
Equilibrium constant is defined as the ratio of concentration of products to the concentration of reactants each raised to the power their stoichiometric ratios. It is expressed as 
K is the constant of a certain reaction when it is in equilibrium, while Q is the equilibrium quotient of activities of products and reactants at any stage other than equilibrium of a reaction.
, reaction will move in forward direction and concentration of products will increase.
, reaction will move in backward direction and concentration of reactant will increase.
reaction is at equilibrium.
Answer:
Multiply the acceleration by the time the object is being accelerated. For example, if an object falls for 3 seconds, multiply 3 by 9.8 meters per second squared, which is the acceleration from gravity. The resultant velocity in this case is 29.4 meters per second.
Explanation:
dont have one