Answer:
The correct response is: People feared those with Japanese ancestry would support Japan in the war.
Explanation:
The policy the US government adopted after Pearl Harbour occurred was to move anyone of Japanese descent into internment camps, where they were expected to remain for the duration of WWII. This affected 120,000 Japanese-Americans by confiscating their property and belongings and forcing them into camps located in different regions around the country. The Japanese Americans were sent to live in what were called relocation centers, which were located in remote parts of western states and Arkansas. Their treatment there was a lot like being in prison: their movements were restricted by armed guards and they had to be present at roll call. They were kept inside the grounds with barbed wire fencing. It was a decision based largely on unspoken prejudices against Asian immigrants because there was no incarceration of people with German or Italian ancestry.
Answer: privation
Explanation:
They implemented new taxes and improved tax collection that helped raise revenues. They also restricted the growth of their money supply and made changes in the tax system to encourage investors. Other reforms that were introduced were the privatization of businesses giving people more opportunities to engage in business activities
The sharp inflation following the fall of the Soviet Union was thwarted in Russia through smart reforms which enabled the newly formed russian state to quickly change their economic model to one that is more profitable and isn't subject to such high inflation.
Answer:
Steven F. Greul writes that a study published in June 2010 concluded that playing a violent video game for only 30 minutes caused a decrease in brain activity in a region of the frontal lobe that is known to be important in the ability to inhibit impulsive behavior.
Explanation:
Steven F. Gruel is an attorney who defends the idea that violent video games shouldn't be played by children. According to Gruel, studies have proven the existence of a connection between violent video games and impulsive behavior. Playing a violent video game, concluded one of those studies, for 30 minutes is already enough to reduce brain activity in the frontal lobe. However, more recent studies defend the idea that violent games have only a short-term influence over children.
The answer to this question is false