Answer:
The correct options is;
Every character written in A S C I I can be represented using Unicode
Explanation:
All characters found in A S C I I can be found in Unicode such that A S C I I is a subset of Unicode whereby the meaning of the numbers from 0 to 127 are the same in both A S C I I and Unicode
The size of the A S C I I character in 8-bit A S C I I encoding is 8 bits while a Unicode U T F - 8 encoding has between 8 bits (1 byte) and 32 bits (4-bytes)
A S C I I assigns only 127 of the 255 possible numbers that can be stored in an 8-bits character, where the spare characters are then used by P C s for accented characters, therefore, it A S C I I does not define accented characters
Answer:
I would say false
Explanation:
Threads can be add to anything there is no say in where you should add the thread and into what
- Sandbox. ...
- Real-time strategy (RTS) ...
- Shooter (FPS and TPS) ...
- Multiplayer online battle arena (MOBA) ...
- Role-playing games (RPG, ARPG, and more) ...
- Simulation and sports.
<em>-</em><em> </em><em>BRAINLIEST</em><em> answerer</em>
Answer:
The correct answer to the following question will be "Adaptive Optics".
Explanation:
- AO (Adaptive Optics) is a technique used to enhance optical system performance by reducing the impact of incoming gravitational wave distortions by compressing a mirror to compensate for the distortion.
- It operates by calculating and compensating for defects in a wave-front with a system that corrects these errors as a deformable mirror or even a liquid crystal collection.
- It is a technique that can make it possible for a single ground-based telescope to get images as clear as that of the Hubble Space Telescope.
- Certain methods can achieve power resolution that exceeds the limit set by atmospheric distortion, for example, Aperture synthesis, Lucky imaging, and Speckle imaging.
Therefore, Adaptive Optics is the right answer.