Answer:

Step-by-step explanation:
(2 decimal places)
If you want to arrange the tiles into a square, you will need 3.46 in each row/column.
This is physically impossible, hence you round it down to 3.
(If you round it up, you won't have enough tiles since
)
Thus, the square area will be 
Tiles left: 
24, 36, 42 these aare answers that you can add to 28 that will give you something bigger then 42
15
(even if it’s a joke I want points)
Answer:
0.71 to 2 decimal places.
Step-by-step explanation:
The Probability that a letter A through G is drawn in 1 draw = 7/26.
The probability that a different draw other A-G is made = 1 - 7/26 = 19/26.
Probability ( No A-G drawn in 4 draws) = (19/26)^4 = 0.2852.
Therefore, the probability that A-G is drawn at least once = 1 - 0.2852.
= 0.71 to 2 decimal places.
Answer:
Below
Step-by-step explanation:
First we can go ahead and create a general equation for this polynomial
Here are our roots :
x1 = - 3
x2 = -1
x3 = 1
Now because this function extends from quadrant 4 to 3, we know that this has been reflected in the x-axis :
f(x) = - ( x + 3 ) ( x + 1 ) ( x - 1 )
However if we look closely you can see that the graph appears to "bounce" off certain roots. In this case it bounces off x = 1. This means that this root is an order of 2. It also has a weird looking curve on x = - 3 which means that this root is an order of 3.
Our general equation will look like this :
f(x) = - ( x + 3 )^3 ( x - 1 )^2 ( x + 1 )
Now we need to sub in any point on the graph to solve for the <em>a </em>value. I'm just going to arbitrarily pick the y-intercept at ( 0 , -3 )
- 3 = - a ( 0 + 3 )^3 ( 0 - 1 )^2 ( 0 + 1 )
- 3 = - a (3)^3 (-1)^2 (1)
- 3 = - a (27)(1)(1)
- 3 = - a27
1/9 = a
Here is our FINAL equation :
f(x) = - 1/9 ( x + 3 )^3 ( x - 1 )^2 ( x + 1 )
Hope this helps! Best of luck <3
I would really appreciate a brainliest if possible :)