Answer:
x=
Step-by-step explanation:
Q= illumination
I = intensity
Q= I/d^2
Q_total = 
= 
now Q' = 0
⇒I
x=![\frac{16}{\sqrt[3]{2}+1 }](https://tex.z-dn.net/?f=%5Cfrac%7B16%7D%7B%5Csqrt%5B3%5D%7B2%7D%2B1%20%7D)
[/tex]
x=
is the required point
Oof I didn’t learn about this you can ask a class and go over it
$0.66 / 0.3% = 2.2
Check:
2.2 * 0.3 = 0.66
Hope this helps!
Answer:
Rules for Reflections
Step-by-step explanation:
hope this helps :)