Answer: try taking it to your media center for help or maybe try connecting to different wifi
Explanation:
The answer to this is C I-beam
The procedure is known as<u> context switching</u>.
In the field of computers, context switching can be described as a procedure in which a process is stored so that it can be executed at a later point. Such a procedure allows multitasking operations easier. A simple CPU can be utilized for multiple processes.
After a task is done, it can be swapped out of the CPU and can be restored later. By using context switching, more space can be provided on a CPU as freeing from one process will make space for the other.
When switching a process, the status of the older running process is saved on the CPU as registers.
Context switch makes it feasible to share one CPU for multiple procedures hence reducing the concerns that arise from using additional processors.
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#include using namespace std;int main(){int year = 12,value = 10,total = 0;do{year++;value *= 2;total += value;}while(value*2 < 1000);cout << "Age: " << year << endl;cout << "Last gift: " << value << endl;cout << "Total: " << total << endl;cin.get();return 0;
Answer:
C. sqrt(Math)
Explanation:
All but one of options A to E are is not a static method.
Only option C is a static method. The sqrt() is a static method of Math, that can always be used as Math.sqrt() is used;
The Math class defines all of its methods to be static. Invoking Math methods is done by using Math as a method rather than a variable of type Math; this means that sqrt(Math) doesn't rely on instance variables and don't need to be overridden, unlike others.
Lastly, sqrt(Math) is a static method because unlike other options, it is an utility method, and it is relevant to computations on primitive data types.
The purpose of the static method is in large part to offer a standard library of functions, and it doesn't need to be applied directly to an object.