Answer:
The amount of time spent playing video games.
Explanation:
When doing research, we usually come across two different types of variables. One is the independent variable and the other one is the dependant variable.
- The independent variable is the one that we, as researchers, can control and that has an effect on another variable.
- The dependant variable is the variable that we can't control and that is affected by the independent variable.
Therefore, we can control the independent variable but not the dependant variable. And the effect we will be observing will take place in the dependent variable.
In this example, the hypothesis is that the greater amount of time teenagers spend playing video games, the higher their grades in math. We can see that the hypothesis states that <u>the math grades will be AFFECTED by the amount of hours teenagers spend playing video games</u>. In other words, <u>the amount of time spent playing will have an </u><u>effect</u><u> on the grades.</u> Therefore, the independent variable is The amount of time spent playing video games.
<span>Bronzino's complex allegory Venus, Cupid, Folly, and Time offers up such an iconographic puzzle that there is little doubt that he intended to leave the viewer with a sense of ambiguity. The identities of the people in the picture still have not been universally agreed upon and the odd figures all have hidden moral meanings. These two factors make deciding what the pictures intent was difficult to decipher and it may vary from person to person.</span>
A the treasure. The treasure keeps track of all the takes
Answer:
d. Alexia attributes her friend's pitiable performance in the music concert to the poor sound system.
Explanation:
Situational attribution occurs when a person attributed the outcome of their own action to an external factors (anything beside themselves)
This can be seen in Alexia's action.
Rather than considering the possibilities that her friend lacks practices or not having a proper mindset, she attributed her friend's failure to the poor sound system (external factors)