Answer:
The correct answer would be option B, Track changes.
Explanation:
John's job is to make drafts and print them. Before printing them, he sends the copy to the manager to get it checked for any mistakes. John's manager can give suggestions and edit the document where he thinks he needs to do. So he can use the Track changes feature to give his comments or suggestions as well as to edit the document. He will simple open the document, open the Review tab, and Click on the Track changes or comments icon. Here he can click on the text which he wants to edit, and there will be a pan which will keep track of the changes and mark them with red, so that John knows where he has made the changes or given the suggestions.
1.( I need to know what program this is for to answer this one)
2.Explain a game you played for this one and include a interactive element it had like a Side-quest/Npc/Cool Background ect.
3.For 3D games you have to worry about smoothing and lighting, as for 2D you have to worry about keeping the objects within the players POV as they are usually locked to character and stuck facing one direction.
4.???(need progam name)
5.If the game is based in a snow biome you would use snow landscape textures.
Answer:
please find the attachment of the correct code:
Output:
Bob : 1234
sue : 5678
pat : 2468
please enter a name to replace with pat:
Chris
Bob : 1234
sue : 5678
Chris : 2468
Explanation:
In this code, when we create the class object, that is "stu1, stu2, and stu3" and call the parameterized constructor bypassing the "string and integer" value and print the object value you forget to call the "tostring" method because it is the only method which returns both "string and integer" value.
The answer is B. A only. The optimum valve timing is found through experimentation using an engine dynamometer. The timing of the opening and closing of the valves is called valve timing. So the use of dynamometer measures the power output of a machine that is why it can measure the optimum valve timing.
Six.
There are six comparison operators:
The equals operator: ==
The not equals operator: !=
The greater than operator: >
The less than operator: <
The greater than or equal to operator: >=
The less than or equal to operator: <=