- 4 - 4 + 4 ÷ 4
- 4 ÷ 4 + 4 ÷ 4
- (4 + 4 + 4) ÷ 4
- √4 + √4 + 4 - 4
- √4 + 4 + 4 ÷ 4
- √4 + 4 + 4 - 4
- 4 + 4 - 4 ÷ 4
- 4 + 4 + 4 - 4
- 4 + 4 + 4 ÷ 4
- √4 + √4 + √4 + 4
- 44/(√4 + √4)
- √4 + √4 + 4 + 4
- 44/4 + 4
- 4 + 4 + 4 + √4
- 44/4 + 4
- 4 * 4 * 4 ÷ 4
- 4 * 4 + 4 ÷ 4
- 4 * 4 - √4 + 4
- 4! - 4 - 4 ÷ 4
- 4 * (4 + 4 ÷ 4)
- 4! - 4 + 4 ÷ 4
- 4 * 4 + 4 + √4
- 4! - √4 + 4/4
- 4 * (√4 + √4 + √4)
- 4! + √2 - 4 ÷ 4
- 4! + √4 + 4 - 4
- 4! + √4 + 4 ÷ 4
- 4! + 4 + 4 - 4
- 4! + 4 + 4 ÷ 4
- 4! + √4 + √4 + √4
Lol, that took a while, hope it helps!
Parallel is the answer
Perpendicular and intersecting lines both have and intersection point
Skew lines don't interest but they are not coplanar
Answer:
14
Step-by-step explanation:
Distance between y2 = x + 8 and y1 = x - 6
y2 - y1 = (x + 8) - (x - 6) = 14
Y = 18( 0.58) ^t
It would be written as :
Y = 18(0.11) ^ (t/4)
Y = 18 (0.11 ^ (1/4)) ^ t
But
0.11 ^ (1/4) = 0.5759
Plug the value
Y = 18 (0.5759) ^ t
Two decimal point :
Y = 18 (0.58) ^ t
Is it like this?
y=-4+8
y=4
Is this what you need?