Answer:
Yes it has brought change in every field
Explanation:
A distributed computer system consists of multiple software components that are on multiple computers, but run as a single system. The computers that are in a distributed system can be physically close together and connected by a local network, or they can be geographically distant and connected by a wide area network.
Answer:
<u>d. Statement A is true and Statement B is false</u>
Explanation:
Indeed, when using duplex transmission either node can transmit while the other node can receive data from the network. Also, in half-duplex transmission, both the nodes can transmit as well as receive data.
However, in half-duplex transmission, the nodes <em>cannot </em>transmit and receive data at the same time. Hence, this makes Statement B false, while Statement A is true.
Answer:
A game is built from a combination of sub-tasks in order to provide the best experience to the user and make sure that the interface is comprises of only the results of the ongoing sub-tasks to provide a higher degree of data abstraction.
Data abstraction refers to the process of representing the essential information without including the background details. Rolling a dice is preferred to be a sub-task so that the user only gets to know about the result of the roll and does not have to wait for or anticipate the result. Moreover, a game may consist of n number of sub-tasks so it is not a good idea to include them in the main framework and are preferred to be abstracted.