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densk [106]
3 years ago
15

Which is faster, a hi-speed usb port or a superspeed usb port?

Computers and Technology
2 answers:
Semmy [17]3 years ago
8 0
A superspeed USB port would be faster.
igomit [66]3 years ago
6 0
#1) Which is faster, a hi-speed usb port or a superspeed usb port?
Answer: superspeed usb port. USB 3.0 is the third major version of the Universal Serial Bus (USB) standard for interfacing computers and electronic devices. Among other improvements, USB 3.0 adds the new transfer rate referred to as SuperSpeed USB (SS) that can transfer data at up to 5 Gbit/s thats 625 MB/s.
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7 0
2 years ago
Your solution should for this assignment should consist of five (5)files:============================================== FuelGaug
olga nikolaevna [1]

Answer: provided in the explanation section

Explanation:

This was implemented in C++

Filename: Car.cpp

#include <iostream>

#include <iomanip>

#include <cstdlib>

#include "Odometer.h"

using namespace std;

int main()

{

  char response;

  do

  {

      FuelGuage* myFuel = new FuelGuage(6);

      int fuelLevel = myFuel->getFuel();

      cout << "Car gas level: " << fuelLevel << endl;

      cout << "Car is filling up" << endl;

      while(myFuel->getFuel() < 15)

      {

          myFuel->addFuel();

      }

      Odometer* car = new Odometer(myFuel, 999990);

      cout << "Car gas level: " << car->getFuelGuage()->getFuel() << endl;

      cout << "Car is off!" << endl;

      cout << "--------------------------" << endl;

      while(car->getFuelGuage()->getFuel() > 0)

      {

          car->addMile();

          int miles = car->getMileage();

          cout << "Mileage: " << setw(6) << miles << ", Fuel Level: " << car->getFuelGuage()->getFuel() << endl;

          cout<<"--------------------------------------------------------------"<<endl;

      }

      delete myFuel;

      delete car;

      cout << "Would you like to run the car again(Y/N)? ";

      cin >> response;

      system("cls||clear");

  } while(toupper(response) != 'N');

  return 0;

}

Filename: FuelGuage.cpp

#include "FuelGuage.h"

FuelGuage::FuelGuage()

{

  init();

}

FuelGuage::FuelGuage(int fuel)

{

  init();

  this->fuel = fuel;

}

FuelGuage::FuelGuage(const FuelGuage& copy)

{

  this->fuel = copy.fuel;

}

void FuelGuage::init()

{

  this->fuel = 0;

}

int FuelGuage::getFuel()

{

  return fuel;

}

void FuelGuage::addFuel()

{

  fuel++;

}

void FuelGuage::burnFuel()

{

  fuel--;

}

Filename:FuelGuage.h

#ifndef FUEL_GUAGE_H

#define FUEL_GUAGE_H

class FuelGuage

{

private:

  int fuel;

  void init();

public:

  FuelGuage();

  FuelGuage(int fuel);

  FuelGuage(const FuelGuage& copy);

  int getFuel();

  void addFuel();

  void burnFuel();

};

#endif

Filename : Odometer.cpp

#include "Odometer.h"

Odometer::Odometer()

{

  init();

}

Odometer::Odometer(FuelGuage* inFuel, int inMileage)

{

  init();

  this->fuel = new FuelGuage(*inFuel);

  this->mileage = inMileage;

  this->milesSinceAddingFuel = 0;

}

void Odometer::init()

{

  fuel = new FuelGuage();

  mileage = 0;

  milesSinceAddingFuel = 0;

}

FuelGuage* Odometer::getFuelGuage()

{

  return fuel;

}

int Odometer::getMileage()

{

  return mileage;

}

void Odometer::addMile()

{

  if(mileage < 999999)

  {

      mileage++;

      milesSinceAddingFuel++;

  }

  else

  {

      mileage = 0;

      milesSinceAddingFuel++;

  }

  if((milesSinceAddingFuel % 24) == 0)

  {

      fuel->burnFuel();

  }

}

void Odometer::resetMiles()

{

  milesSinceAddingFuel = 0;

}

Odometer::~Odometer()

{

  delete fuel;

}

Filename: Odometer.h

#ifndef ODOMETER_H

#define ODOMETER_H

#include "FuelGuage.h"

class Odometer

{

private:

  void init();

  int mileage;

  int milesSinceAddingFuel;

  FuelGuage* fuel;

public:

  Odometer();

  Odometer(FuelGuage* inFuel, int inMileage);

  FuelGuage* getFuelGuage();

  int getMileage();

  void addMile();

  void resetMiles();

  ~Odometer();

};

#endif

6 0
3 years ago
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