Answer:
In diffuse reflection, reflected rays move in different directions.
Step-by-step explanation:
Reflection refers to the bouncing off of light from a surface. Reflection can be regular or diffuse.
Regular reflection occurs when light bounces off a well polished surface while diffuse reflection occurs when light bounces off a rough surface.
During diffuse reflection, light is reflected in different directions.
Answer:
96
Step-by-step explanation:
10 liters of gas fill one tank.
x liters of gas fill x/10 tanks.
35 liters of gas fills 35/10=7/2 tanks
7/2 can also be written as 3.5 or the mixed number (3 and 1/2)
Oof, this is surely a tough one. But, if I'm looking at this correctly, than I think you were in the right mindset when trying to figure both of them out. Like, for #18, think about the formula; P(B|A) = P(A and B)/P(A). So, based on the question, you can let not rolling a 1 on the blue cube be A, and rolling a 1 on the red cube be B. Now, personally, I prefer using the decimals when heading into the equations, but I'll convert the product into a fraction for the instruction's sake. 0.02777777778 + 0.13888888889 = 1/6. 1/6 ≈ 17.7%. You can do the same for #19, the overall outcome would be 5/6, which would be about 83%. Now, that's just me really attempting my hand at it, I will say, Math is far from my strong suite. But, in all honesty, I really am doing my best to help (and no, it's not because of what you offered, lol, more rather I want to help people who struggle with the same problems I do). Anyways, I hope this helps, and if you need more information, or anything, just let me know! Wish ya the best of luck!! ^u^
Answer:
The first one would be m^30n^20p^30
And the second one would be a^2 / d^4
Step-by-step explanation:
For 1, you have to multiply the inner exponents by the outer one so you get (m^12n^8) times (m^18n^12p^30). Then you mutiply the two together, so you add the exponents, where you get m^30n^20p^30.
For 2, since you're dividing, you have to subtract the exponents so you get a^2d^-4, but since you shouldn't have the negative you turn it into a^2 / d^4
Hope this helps :)