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Veronika [31]
3 years ago
5

Who would like to join a team devoted to decreasing spam and bullying?

Computers and Technology
1 answer:
Tema [17]3 years ago
6 0
Yes i would love to help the cause <span />
You might be interested in
Computers help eliminate that repetitive of manual task. How can this benefit you in in your overall career
andrezito [222]

Continuing advances in technology and automation will be eliminating repetitive work in the offices of the future.

Computer technology has had a tremendous impact upon workers. In some instances, the introduction of computers has improved member working conditions, but, in others, new technology has produced several detrimental effects.

Explanation:

  • One of the key trends to emerge was that automation, smart machines and artificial intelligence will conduct repetitive work, replacing the need for people to complete these tasks.
  • Instead of worrying about job losses, executives should be helping to reduce jobs in which AI and machine learning take over boring tasks, while humans spend more time with higher-level tasks.

Here are three ways eliminating repetitive work can boost productivity:

  1. <u> Reduce Dependency on Email and Spreadsheets  :</u> Automation tools such as mobile applications, customized portals and project management tools eliminate the time spent checking and responding to emails and updating spreadsheets to reflect work progress. With automated tools, managers and their teams can post progress or project information on an integrated mobile app.
  2.  <u>Reduce Mistakes and Injuries  </u>: The possibility of human errors, which take more time to correct, is virtually eliminated when tasks are automated. Leaving the monotonous tasks to machines reduces the chance of injuries and allows workers to keep working on more strategic tasks.
  3. <u> Free Employees Time for High-Level Skills</u>  :  Many of the employees who spend their time undertaking repetitive tasks could actually be better utilized on more complex tasks.

There are a variety of illnesses that may be caused by repetitive computer work :

  • Tendonitis : pain and swelling of tendons at the junction between the tendon and its muscle;
  • Epicondylitis: pain and swelling where the tendons and bone join around the elbow joint, etc
3 0
3 years ago
Read 2 more answers
What are some similarity's between NES console and consoles today
blondinia [14]

Answer:

Old game consoles

New game consoles

Old games consoles like the NES, SNES, the SEGA Genesis were manufactured during the 1970's This generation started in the first and ends in the fifth

New game 3-D consoles like the PS3, X-Box 360 and the Wii U were manufactured during the late 90s to right now. This generation started in the sixth and ends at the eighth.

Facts

They have introduce a lot of game genres and characters like the Mario bros, The Legend of Zelda series, The Tetris game, and Sonic the Hedgehog series.

Genres like platformers and side scrollers were introduced in the 2-D era

New game consoles has introduce game genres like First Person Shooters. Games like Call of Duty and Halo are examples

The answer

The differences between an old console and a new console is not only the modeling of either the game console, but the functional properties and the way it operates. From each generation , there are about eight generations of consoles right now

The difference between an old generation of consoles and a new genration of console

Sources

http://www.answers.com/Q/What_is_the_difference_between_the_old_games_consoles_and_the_new_games_consoles

Pictures and more facts

The X-Box sucessor, the X-Box 360 was released in November 22, 2005 in the United States. Games like Halo and Call of Duty are the games that introduced really good First-Person Shooters

The Playstation 1, PSx, or the PS1 was made in September 9th 1995 in North America. The games that was in for the playstation is the famous Crash Bandicoot and Spyro the Dragon series and a few 2-d games.

The second picture the Super Nintendo Entertainment System or the SNES, was release to America in 1991 and is the sucessor of the NES

The games that was in the system was Super Mario World 1-2, The legend of zelda 3, which were one of the best selling games on the system

The first picture the Nintendo Entertainment System or the NES, that was released to America in 1985 and it was the best selling console at its time.

The games it introduce was of course Super Mario Bros 1-3, The Legend of Zelda 1-2

The third and last picture is the SEGA Overdrive or SEGA Genesis was releases to America in 1989 and rivaled with the SNES during the time.

Games that was with the system was SEGA's blue mascot Sonic the Hedgehog 1-3 and Knuckles, Teenage Mutant Ninja Turtles

PS1 fact

Even though the PS1 has its 2-D games, it also has 3-D games like the Crash Bandicoot and Spyro series made by Naughty Dog, who also did the Last of us game

Explanation:

the similarities are they both play games they both load some type of disk etc.

3 0
3 years ago
Read 2 more answers
Consider a multidimensional array A stored in row-major order with 22 rows and 6 columns whose subscripts start at 0. If each el
siniylev [52]

Answer:

Option c is the correct answer for the above question.

Explanation:

  • If the array will store in row-major order, then it will be a store like the first row, then second row and then third row.
  • If the user wants to conclude the address of the A[3,5], then the address of the A[3,5] will be 184.
  • It is because the 3 states the row number and the 5 states the column number.
  • The above question states that every value take 8 bit. and there are 4 rows from 0 to 3 and 6 column (0 to 5) for every row (except the fourth rows because it takes 5 columns from 0 to 4) before the A[3,5].
  • So there are 23 value before A[3,5] which are as-- [00,01,02,03,04,05][10,11,12,13,14,15][20,21,22,23,24,25][30,31,32,33,34].
  • So when every value takes 8 bit then 23 value takes 184 bits(23*8).
  • So the address of A[3,4] is 184.
  • Hence option c is the correct and the other is not because of 184 stated from the c option only.
4 0
3 years ago
Write a program to generate the 1,8,27,64,125,226,343,512,729,1000 series.​
ehidna [41]

Answer:

class series

{

public static void[]

main[string args[]]

{

into, I, n=4;

for(i=1;i<=n;i++)

{

d=i*i*i;

system. out. print(d+",");

}

}

}

Explanation:

java?

4 0
3 years ago
Consider the definition of the following class: (1, 2, 3, 5, 7) class productType //Line 1 { //Line 2 public: //Line 3 productTy
Shkiper50 [21]

Answer:

The C++ codes are given below with appropriate comments

Explanation:

// productType.h

#ifndef PRODUCTTYPE_H

#define PRODUCTTYPE_H

class productType

{

public:

productType();

productType(int , double ,double);

productType(string,int , double ,double);

productType(string,string,string,int , double ,double);

void set(string,string,string,int , double ,double);

void print() const;

void setQuantitiesInStock(int x);

int getQuantitiesInStock() const;

void updateQuantitiesInStock(int x);

 

void setPrice(double x);

double getPrice() const;

void setDiscount(double d);

double getDiscount() const;

 

 

 

private:

// Declaring variables

string productName;

string id;

string manufacturer;

int quantitiesInStock;

double price;

double discount;

};

#endif

=============================

// productType.cpp

#include <iostream>

using namespace std;

#include "productType.h"

productType::productType()

{

this->productName="";

this->id="";

this->manufacturer="";

this->quantitiesInStock=0;

this->price=0.0;

this->discount=0.0;

}

productType::productType(int quantitiesInStock, double price,double discount)

{

this->productName="";

this->id="";

this->manufacturer="";

this->quantitiesInStock=quantitiesInStock;

this->price=price;

this->discount=discount;

}

productType::productType(string productName,int quantitiesInStock, double price,double discount)

{

this->productName=productName;

this->id="";

this->manufacturer="";

this->quantitiesInStock=quantitiesInStock;

this->price=price;

this->discount=discount;

}

productType::productType(string productName,string id,string manufacturer,int quantitiesInStock, double price,double discount)

{

this->productName=productName;

this->id=id;

this->manufacturer=manufacturer;

this->quantitiesInStock=quantitiesInStock;

this->price=price;

this->discount=discount;

}

void productType::set(string productName,string id,string manufacturer,int quantitiesInStock, double price,double discount)

{

this->productName=productName;

this->id=id;

this->manufacturer=manufacturer;

this->quantitiesInStock=quantitiesInStock;

this->price=price;

this->discount=discount;

}

void productType::print() const

{

cout<<"Product Name :"<<productName<<endl;

cout<<"Id :"<<id<<endl;

cout<<"Manufacturer :"<<manufacturer<<endl;

cout<<"Quantities In Stock :"<<quantitiesInStock<<endl;

cout<<"Price :$"<<price<<endl;

cout<<"Discount :%"<<discount<<endl;

}

void productType::setQuantitiesInStock(int x)

{

this->quantitiesInStock=x;

}

int productType::getQuantitiesInStock() const

{

return quantitiesInStock;

}

 

void productType::setPrice(double x)

{

this->price=x;

}

double productType::getPrice() const

{

return price;

}

void productType::setDiscount(double d)

{

this->discount=d;

}

double productType::getDiscount() const

{

return discount;

}

void productType::updateQuantitiesInStock(int x)

{

this->quantitiesInStock=x;

}

=============================

// main.cpp

#include <iostream>

using namespace std;

#include "productType.h"

int main()

{

productType pt("Mobile","1234","Lenovo",34,1500,10);

pt.print();

 

pt.updateQuantitiesInStock(50);

cout<<"\nAfter Modifying the quantity ::"<<endl;

pt.print();

 

return 0;

}

6 0
4 years ago
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