Answer:
public class Main
{
public static void main(String[] args) {
int carYear = 1995;
if(carYear < 1967)
System.out.println("Probably has few safety features.");
if(carYear > 1971)
System.out.println("Probably has head rests.");
if(carYear > 1992)
System.out.println("Probably has anti-lock brakes.");
if(carYear > 2002)
System.out.println("Probably has tire-pressure monitor.");
}
}
Explanation:
The code is in Java.
Initialize the carYear
Use if statements to handle year before 1967, after 1971, after 1992 and after 2002.
Print the required message for each if statement
Answer:
The three quantitative characteristic properties of water is explained below in detail.
Explanation:
The three quantitative components of water incorporate the following:
1.Freezing point:
The water has a freezing point of 0 degrees Celsius.
2. Boiling point:
The water has a boiling point of 100 degrees Celsius.
3. Melting point:
The melting point of ice is 0 degrees Celsius.
These properties are all uncommon to water. Being uncommon means that these characteristics are only noticeable in water; hence, they can be beneficial in recognizing such a substance.
Answer:
0,0
Explanation:
you could try to use the x-axis and y-axis to put your character in a certain place. I'm not totally sure if that is how javascript works, but for the x-axis and y-axis, the center is always(0,0).
Incomplete question. I could only infer you are possibly referring to edhesive unit 8 questions. Here are a few sample questions;
1. Where does Python start?
2. To create the body of a function, we ____________ the code.
Answer:
1. Main Section
2. Indent
Explanation:
1. It is a common rule in Python programming language when coding for for it to begin at the first part of the Main Section.
2. Indenting a code involves creating space or jumping a line away from the margin of the text dialogue box, thus the code written there becomes the body of the function.
1 - b - Excel is a computer program, so it'd be Software
2 - a - Process of elimination, haven't heard of the term 'peopleware' before.
3 - d - A joystick accepts input from a user to interact with a computer. ex. Flight Simulators
4 - c - A monitor will display (or output) an image based on what is received from the computer.