Answer:
pues de decoracion las llantas de columpios y los cuernos de antenas de tele okey no me presiones estoy en clase y acabo de hacer 11 ejercicios y acaba de empezar ok
The three default components listed in the inspector view of a terrain assets are: Terrain, Terrian Collider and Texture.
So the answer is Transform.
If you use the Move tool then click and drag an object while holding CTRL and Shift at the same time, it will snap the object to intersection points of the Collider; allowing stacking of objects automatically.
So the answer is Stack objects automatically.
Explanation:
Both Primary Key and Candidate Key are the attributes that are used to access tuples from a table. These (Primary key and Candidate key) are also can be used to create a relationship between two tables.
- A Candidate Key can be any column or a combination of columns that can qualify as a unique key in the database. Each Candidate Key can qualify as a Primary Key.
- A Primary Key is a column or a combination of columns that uniquely identify a record. The primary key is a minimal super key, so there is one and only one primary key in any relationship.
<em> The main difference between them is that a primary key is unique but there can be many candidate keys. </em>
I hope you find this information useful and interesting! Good luck!
The answer should be C, you need a text editor to write out the code, and then a web browser to view what the code creates.
Three major functions of a game engine would be Physics, Programming, and an audio engine should be some major functions of a game engine.