The standard deviation of the frequency distribution is 5.54
<h3>How to determine standard deviation?</h3>
The table of values is given as:
x f(x)
0-3 13
4-7 13
8-11 10
12-15 11
16-19 0
20-23 3
Rewrite the table by calculating the class midpoints:
x f(x)
1.5 13
5.5 13
9.5 10
13.5 11
17.5 0
21.5 3
Start by calculating the mean using:

This gives

Evaluate

The standard deviation is then calculated as:

So, we have:

Evaluate

Solve

Hence, the standard deviation is 5.54
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<span>et us assume that the origin is the floor right below the 30 ft. fence
To work this one out, we'll start with acceleration and integrate our way up to position.
At the time that the player hits the ball, the only force in action is gravity where: a = g (vector)
ax = 0
ay = -g (let's assume that g = 32.8 ft/s^2. If you use a different value for gravity, change the numbers.
To get the velocity of the ball, we integrate the acceleration
vx = v0x = v0cos30 = 103.92
vy = -gt + v0y = -32.8t + v0sin40 = -32.8t + 60
To get the positioning, we integrate the speed.
x = v0cos30t + x0 = 103.92t - 350
y = 1/2*(-32.8)t² + v0sin30t + y0 = -16.4t² + 60t + 4
If the ball clears the fence, it means x = 0, y > 30
x = 0 -> 103.92 t - 350 = 0 -> t = 3.36 seconds
for t = 3.36s,
y = -16.4(3.36)^2 + 60*(3.36) + 4
= 20.45 ft
which is less than 30ft, so it means that the ball will NOT clear the fence.
Just for fun, let's check what the speed should have been :)
x = v0cos30t + x0 = v0cos30t - 350
y = 1/2*(-32.8)t² + v0sin30t + y0 = -16.4t² + v0sin30t + 4
x = 0 -> v0t = 350/cos30
y = 30 ->
-16.4t^2 + v0t(sin30) + 4 = 30
-16.4t^2 + 350sin30/cos30 = 26
t^2 = (26 - 350tan30)/-16.4
t = 3.2s
v0t = 350/cos30 -> v0 = 350/tcos30 = 123.34 ft/s
So he needed to hit the ball at at least 123.34 ft/s to clear the fence.
You're welcome, Thanks please :)
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Answer:
140 ml
Step-by-step explanation:
60/3 = 20
20x7 = 140
Answer:
no
Step-by-step explanation:
no. substitute -1 for x and -2 for y.
the first one is -1 - 10
this equals -11 not 3