Answer:
11.5 in
Step-by-step explanation:
Answer:
-2 (3x +12 Y -5 -17 X -16 Y +4)
Step-by-step explanation:
omg.. here we go..
-2 (17) i THinK im not sure hope this helped
Answer:
(d) f(x) = -x²
Step-by-step explanation:
For the vertex of the quadratic function to be at the origin, both the x-term and the constant must be zero. That is, the function must be of the form ...
f(x) = a(x -h)² +k . . . . . . . . . . vertex form; vertex at (h, k)
f(x) = a(x -0)² +0 = ax² . . . . . vertex at the origin, (h, k) = (0, 0)
Of the offered answer choices, the only one with a vertex at the origin is ...
f(x) = -x² . . . . . a=-1
4 units left : subtract 4 from each x coordinate
3 units down : subtract 3 from each y coordinate
that is how i remember it
Answer:
17 wins
Step-by-step explanation:
Given
P(winning) = 1/5
Number of games = 85
The number of winnings could simply be calculated as the product of the probability and number of games played.
Expected number of winning : P(winning) * number of games
Expected number of winning = 1/5 * 85 = 17 wins