Answer:
ionic bonds formed from the electrostatic attraction between oppositely charged ions in a chemical compound.
Explanation:
Rigidbodies are components that allow a GameObject<u> to react to real-time physics. </u>
Explanation:
- Rigidbodies are components that allow a GameObject to react to real-time physics. This includes reactions to forces and gravity, mass, drag and momentum. You can attach a Rigidbody to your GameObject by simply clicking on Add Component and typing in Rigidbody2D in the search field.
- A rigidbody is a property, which, when added to any object, allows it to interact with a lot of fundamental physics behaviour, like forces and acceleration. You use rigidbodies on anything that you want to have mass in your game.
- You can indeed have a collider with no rigidbody. If there's no rigidbody then Unity assumes the object is static, non-moving.
- If you had a game with only two objects in it, and both move kinematically, in theory you would only need a rigidbody on one of them, even though they both move.
Answer:
the answer is The pneumatic mechanical device can only be used as a de-icing device.
Explanation:
An ice protection system prevents the formation of ice, or enables the aircraft to shed the ice before it can grow to a dangerous thickness. Ice protection systems are designed to keep atmospheric ice from accumulating on aircraft surfaces such as wings, propellers and engine intakes.
The pneumatic mechanical device is the Pneumatic deicing boots which was invented by the Goodrich Corporation in 1923. The pneumatic boot is usually made of layers of rubber, with one or more air chambers between the layers.
Any design which utilizes either a mechanical means of breaking the bond of ice to the surface, or which operates on a periodic cycle, is necessarily a de-ice system.
Answer:
18.03 N
Explanation:
From the fiqure below,
Using parallelogram law of vector
R² = 15²+5²-2×5×15cos(180-60)
R² = 225+25-150cos120°
R² = 250-150(-0.5)
R² = 250+75
R² = 325
R = √325
R = 18.03 N
Hence the resultant force of the object is 18.03 N
If the velocity of the train is v=s/t, where s is the distance and t is time, then v=400/5=80m/s. To get the vertical component of the velocity we need to multiply the velocity v with a sin(α): Vv=v*sin(α), where Vv is the vertical component of the velocity and α is the angle with the horizontal. So:
Vv=80*sin(10)=80*0.1736=13.888 m/s.
So the vertical component of the velocity of the train is Vv=13.888 m/s.