The quote from the text that shows that the author’s purpose is to persuade is D. Critics say that kids stare at computers and TVs all day and do not get enough exercise. The facts stand in counterpoint to this belief.
An argumentative writing prompt is written in order to convince the readers about a particular issue.
According to the author, the fact that children are involved in watching movies, playing games, listening to music, etc doesn't mean that they can't still be productive.
There are some critics that believe that kids stare at computers and TVs all day and do not get enough exercise. This was countered by the author who stated that kids can still engage in exercises or do other productive things.
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The answer is compact disc or cd, only device that use lasers (that arent proprietary floppys)
In python:
age = float(input("How old are you? "))
weight = float(input("How much do you weigh? "))
heart_rate = float(input("What's your heart rate? "))
time = float(input("What's the time? "))
print("The calories burned for men is {}, and the calories burned for women is {}.".format(
((age * 0.2017) - (weight * 0.09036) + (heart_rate * 0.6309) - 55.0969) * (time / 4.184),
((age * 0.074) - (weight * 0.05741) + (heart_rate * 0.4472) - 20.4022) * (time / 4.184)))
This is the program.
When you enter 49 155 148 60, the output is:
The calories burned for men is 489.77724665391963, and the calories burned for women is 580.939531548757.
Round to whatever you desire.
Spatial representation allows information to be viewed at a glance without needing to address the individual elements of the information separately or analytically.
<h3>What do you mean information?</h3>
- Information is a stimulus with meaning for the receiver in a specific situation.
- Data is a broad term that refers to information that is entered into and stored in a computer.
- Data that has been processed, such as formatting and printing, can be interpreted as information again.
- When you communicate verbally, nonverbally, graphically, or in writing, you are passing on knowledge gained through research, instruction, investigation, or reading the news.
- Information is known by many different names, including intelligence, message, data, signal, and fact.
- Information helps to avoid study duplication. Information stimulates the cognitive processes of users, particularly scholars.
- Scientists, engineers, academics, and others benefit from the use of information.
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Answer:
Computer scientists began building rudimentary games and simulations on mainframe computers in the 1950s and 1960s, with MIT's Spacewar! in 1962 being one of the first such games to be played with a video display. The first consumer-ready video game hardware arrived in the early 1970s, with the Magnavox Odyssey, the first home video game system, and the first arcade video games from Atari, Computer Space and Pong, the latter of which was later transformed into a home console version. Pong's success in arcades and at home prompted numerous firms to create clones of the game, resulting in a market contraction in 1978 owing to oversaturation and a lack of innovation.