Answer: this is so zenskinsta can have brainliest
Step-by-step explanation:
Answer:
C
Step-by-step explanation:
∠1 = 3x + 18 {Vertically opposite angles}
∠1 + 28° = 90
3x + 18 + 28 = 90
3x + 46 = 90
3x = 90 - 46
3x = 44
x = 44/3

Answer:
3.33×10⁴
Step-by-step explanation:
You can use the hint, or you can use a common exponent. Here is the latter case.
(3.9×10⁴) -(5.7×10³) = (3.9×10⁴) -(0.57×10⁴) = (3.9 -0.57)×10⁴
= 3.33×10⁴
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With a little practice, you can see the effect on exponents of moving the decimal point. Here, we have ...
5.7×10³ = (0.57×10)×10³ = 0.57×(10×10³) = 0.57×10⁴
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When adding or subtracting in scientific notation, all that is required is that the exponents of all the numbers be the same. The hint says make all the exponents be 0. Above, we have chosen to make them all be 4. You could also use 3:
(3.9×10⁴) -(5.7×10³) = (39×10³) -(5.7×10³) = (39 -5.7)×10³
= 33.3×10³ = 3.33×10⁴
1/4":1' = 1/4" : 1'= 1:48
So the dimensions of the model are
L=80'/48=960"/48=20"
W=32'/48=384/48=8"


We could solve for 'x' in the 2nd equation and then plug that into the first equation for 'x' and solve for 'y':

Subtract 6y to both sides:

Divide -2 to both sides:

Plug in 3y + 17 for 'x' in the first equation:


Distribute 5:

Combine like terms:

Subtract 85 to both sides:

Divide 17 to both sides:

This is the y-coordinate of the solution.