C is the best option and compare it with the equation of circle to get values
If the line does not have a y int, then it means it does not cross the y axis....that means it is a vertical line.....its x int is (3,0)...so this equation for the line is x = 3
if the line does not have an x int, it means it does not cross the x axis...that means it is a horizontal line...its y int is (0,-4)...so the equation for this line is
y = -4
D. Intersecting lines and lines that have the same equation.
Hope this helps :)
Start by writing the system down, I will use
to represent 

Substitute the fact that
into the first equation to get,

Simplify into a quadratic form (
),

Now you can use Vieta's rule which states that any quadratic equation can be written in the following form,

which then must factor into

And the solutions will be
.
Clearly for small coefficients like ours
, this is very easy to figure out. To get 5 and 6 we simply say that
.
This fits the definition as
and
.
So as mentioned, solutions will equal to
but these are just x-values in the solution pairs of a form
.
To get y-values we must substitute 3 for x in the original equation and then also 2 for x in the original equation. Luckily we already know that substituting either of the two numbers yields a zero.
So the solution pairs are
and
.
Hope this helps :)