Answer:
See explanation
Step-by-step explanation:
<h3 /><h3>Step 1</h3>
Miguel wins $2 is if he pulls two chips with the number 1.
<u>Probability of winning is:
</u>
- 2/4 * 1/3 = 1/6 as there are 4 chips in total
<u>
Probability of loosing is:</u>
<h3 /><h3>Step 2</h3>
<u>Missing values we found in the step 1, can be populated in the table:</u>
- Xi === 2 === -1
- P(Xi) === 1/6 === 5/6
<u>Expected Value as per table data:</u>
Expected value is $1/2 loss each time he plays
<h3 /><h3>Step 3</h3>
To make the game fair, the expected value should be zero.
<u>Then as per the calculation above, let's replace 2, with x, and find its value.</u>
- 1/6x + 5/6*(-1) = 0
- 1/6x = 5/6
- x= 5
So the amount should be $5 to make the game fair.
Answer:
Crest = Highest point of the wave.
Trough = Lowest point of the wave.
Wavelength = Distance from one crest/trough to the next (m)
Wave Height = Height from trough to crest (m)
Wave steepness = ratio of wave height to wavelength.
Amplitude = distance from the centre of wave to the bottom of the trough (m)
Step-by-step explanation:
Answer:
6.125 or 49/8
Step-by-step explanation:
1 3/4 times 3 2/4
Answer: 44.7
Step-by-step explanation:
Mean= total sum of data set/ number of data set
313÷7
Mean = 44.7
1st) reflection over the point G
2nd) a dilation of 1/2 with fixed point G
3rd) a traslation 2 units left and 4 units up