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Agata [3.3K]
3 years ago
11

In JavaScript, which of the statements below can be used for string declaration?

Computers and Technology
1 answer:
Katen [24]3 years ago
6 0
For a string primitive, b. For a String object, d. If we're non-specific, a.
You might be interested in
3. In a 32-bit CPU, the largest integer that we can store is 2147483647. Verify this with a
Semenov [28]

Answer:

No, it can't be verified with a pseudocode.

Explanation:

We can not verify this with a pseudocode because the largest integer that we can store in 32-bit integer goes by the formula 2^32 - 1 = 4, 294, 967,295 and this means that it has 32 ones. Or it may be 2^31 - 1 = 2, 147, 483,647 which is a two complement signed integer.

Despite the fact that it can not be verified by using pseudocode, we can do the Verification by writting programs Through some programming language or in plain English code.

In a 32-bit CPU, the largest integer that we can store is 2147483647 because we can store integer as 2^31 and - (2^31 + 1).

5 0
3 years ago
What is the best software for game design
riadik2000 [5.3K]

The 2D Design Engines

10. Sploder

This program should be labeled a product for the very novice of game designers and developers. It features a very simple interface that can be used to make shooters and platformers. The custom game, which Sploder creates, always comes out as flash, which is arguably one of the best places to start anyway. It features a drag and drop interface, and your games can also be shared with other Sploder users, making it a community application.

9. RPG Maker XP

Yet another beginner program RPG Maker is well known all around the gaming community as an awesome place to start designing. It features many tropes of those old 16bit RPG games that were in the rage during the early 90’s. Along the way, the program usually holds your hand through the process of creating your world and story, which is also supplemented by countless FAQs and forums discussing the program.

8. Multimedia Fusion 2

For the fledgling designer who has more than a few games under their belt, Multimedia Fusion 2 is the next logical step in design. It contains and intricate system that details a lot of design when it comes to levels, characters, and actions. The design also allows for easy assignment of behaviors to objects, as everything can be done through dragging and a little bit of event planning. Overall, this is a powerful program that any designer should try out in the long run.

7. Construct Classic

Construct Classic shares a lot of the same tropes with easy to use designing software in that it is very easy to use. The classic version of this program boasts the ability to create Direct X titles with the addition of an awesome physics engine, even system, and fully realized pixel shader effects. The program is ideal for creating prototypes, but can also be used to make simple games.

6. Flixel

In terms of 2D game design, Flixel reigns supreme because of one very important fact. A created game with the Flixel engine can be distributed freely, with no need to purchase a license to distribute the said game. It also got one of the most supportive forums as the program is constantly updated with improved collision and even boxes, along with countless 2D objects.

The 3D Design Engines

5. UDK (Unreal Development Kit)

The Unreal Engine is an iconic design program, and there are tons of titles that prove the very same. It has been in use for so many years that no one can dispute how powerful it really is. At the same time, it’s a very good intermediate level design program, as it features a full 3D workspace where designs for levels and characters can all be made. Be forewarned though, this is a very professional program, and if you intend to create game, you’ll have to pay $100 plus royalties for each sale.

4. Blitz Max

For beginners that want to upgrade from 2D to 3D without too many hiccups, Blitz Max is the perfect tool to translate that journey. It features a very fundamental approach to 3D games design, buy at the same time, it doesn’t restrict the user in too many ways. In terms of graphical quality, don’t expect too much out of it as the aesthetics are based on the most fundamental designs.

3. Pygame

One of the reasons why Pygame is on this list is because it deals with the Python programming language. This makes it a very big contender as Python mostly belongs the PS3 format, and is a tricky language to master. However, this program, with the many countless tutorial books makes it easier to grasp every concept required in making games.

2. XNA Games Studio

XNA is the prime language you should pick if you’re really considering getting serious with games design and creation. The design program has countless different titles under its already well established repertoire, and that is still fast growing. However, you also have to be aware that the software is on the technical side of design, as you may see in games Spelunky or Magicka.

1. Unity3D

We can’t all be masters of programming languages, and certainly, not all of us have the ability to create game engines from scratch. This is basically the idea behind Unity 3D, and it upholds that same ideal very well because it takes a very hands-off approach to your design. There are many different tutorials on how you can get started on this engine, so starting now might be beneficial to you.

7 0
3 years ago
Read 2 more answers
How many worksheets display in the Excel window when you create a new blank workbook? A. 1 B. 2 C. 3 D. 4
gtnhenbr [62]

only one displays (answer a)

7 0
3 years ago
Read 2 more answers
Please write a complete program to calculate monthly payment given
jasenka [17]

Explanation:

Code with comments:

#include <stdio.h>

#include <math.h>  

/* math library is required to use pow() function

First we need to create a function to calculate the Monthly Payment

It would take three inputs Rate, Years, and Principle amount

Then we converted the Rate and Months according to problem statement

pow() function is used to find (1+R)^M

Then finaly this function returns the value of Monthly Payment  */

float MonthlyPay(float R, int M, int P)

{

    R=R/1200;

    M=M*12;

   float po=pow((1+R),M);

   float PayM=(R+(R/(po-1)))*P;

    return PayM;

}

/*  In the main() function we get 3 inputs from the user Years, Rate and Principle amount

then we call the MonthlyPay function and pass it 3 inputs that we got from the user

then we calculated the total Payment by multiplying the Monthly Pay and total number of months

then we calculated the interest Amount by subtracting the Principle Amount from total Pay

Testing is performed and output result is given at the end and also attached in the image   */

int main(void)

{

    float Rate;

    int Year, Amount;

    printf("Enter Years: ");

    scanf("%d",&Year);

    printf("Enter Rate: ");

    scanf("%f",&Rate);

    printf("Enter Principle Amount: ");

    scanf("%d",&Amount);

   

    float Pay = MonthlyPay(Rate, Year, Amount);

    printf ("Monthly Payment is: %f \n", Pay);

    float totalPay=Pay*Year*12;

    printf ("Total Payment is: %f \n", totalPay);

    float interest=totalPay-Amount;

    printf ("Interest Expense is: %f \n", interest);

    return 0;

}

Output:

Enter Years: 5

Enter Rate: 7

Enter Principle Amount: 12200

Monthly Payment is: 241.572767

Total Payment is: 14494.367188

Interest Expense is: 2294.367188

7 0
3 years ago
A major advantage of a method is that it is easily reusable. What does it mean to reuse a method and what are the advantages of
JulijaS [17]

Answer: To reuse a method means to use a code which has been done or prepared already and just we need to change some of the functionalities.

This helps a great deal of saving time as well as helps in making the code manageable.

Explanation:

This has been practiced since long that methods can be reused. for example we need to build a calculator in c. then we can simply reuse the same method  just we need to change the sign of the operator. So in this process we can speed up our operations and work and also can make the code easy to understand and manage it when we have have to deal with large lines of code.

8 0
3 years ago
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